Coalition Games for Spatio-Temporal Big Data in Internet of Vehicles Environment: A Comparative Analysis

被引:90
作者
Kumar, Neeraj [1 ]
Misra, Sudip [2 ]
Rodrigues, Joel J. P. C. [3 ,4 ]
Obaidat, Mohammad S. [5 ]
机构
[1] Thapar Univ, Dept Comp Sci & Engn, Patiala 147004, Punjab, India
[2] Indian Inst Technol, Sch Informat Technol, Kharagpur 721302, W Bengal, India
[3] Univ Beira Interior, Inst Telecomunicacoes, P-6201001 Covilha, Portugal
[4] Univ ITMO, Dept Comp Sci, St Petersburg, Russia
[5] Monmouth Univ, Dept Comp Sci & Software Engn, West Long Branch, NJ 07764 USA
来源
IEEE INTERNET OF THINGS JOURNAL | 2015年 / 2卷 / 04期
关键词
Bayesian coalition game (BCG); Internet of Vehicles (IoV); learning automata (LA); spatio-temporal big data; vehicular ad hoc network (VANET); VIRTUAL BACKOFF ALGORITHM; AD-HOC NETWORKS; LEARNING AUTOMATA; CLUSTERING-ALGORITHM; VEHICULAR NETWORKS; MEDIUM-ACCESS; PERFORMANCE;
D O I
10.1109/JIOT.2015.2388588
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The evolution of Internet of Things (IoT) leads to the emergence of Internet of Vehicles (IoV). In IoV, nodes/vehicles are connected with one another to form a vehicular ad hoc network (VANET). But, due to constant topological changes, database repository (centralized/distributed) in IoV is of spatio-temporal nature, as it contains traffic-related data, which is dependent on time and location from a large number of inter-connected vehicles. The nature of collected data varies in size, volume, and dimensions with the passage of time, which requires large storage and computation time for processing. So, one of the biggest challenges in IoV is to process this large volume of data and later on deliver to its destination with the help of a set of the intermediate/relay nodes. The intermediate/relay nodes may act either in cooperative or non-cooperative mode for processing the spatio-temporal data. This paper analyze this problem using Bayesian coalition game (BCG) and learning automata (LA). The LA stationed on the vehicles are assumed as the players in the game. For each action performed by an automaton, it may get a reward or a penalty from the environment using which each automaton updates its action probability vector for all the actions to be taken in future. A detailed comparison has been provided by analyzing the cooperative and noncooperative nature of the players in the game. The existence of Nash equilibrium (NE) with respect to the probabilistic belief of the strategies of the other players in the coalition game is also analyzed.
引用
收藏
页码:310 / 320
页数:11
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