Parameter-Free Tree Style Pipeline in Asynchronous Parallel Game-Tree Search

被引:1
作者
Yokoyama, Shu [1 ]
Kaneko, Tomoyuki [1 ]
Tanaka, Tetsuro [2 ]
机构
[1] Univ Tokyo, Grad Sch Arts & Sci, Tokyo, Japan
[2] Univ Tokyo, Ctr Informat Technol, Tokyo, Japan
来源
ADVANCES IN COMPUTER GAMES, ACG 2015 | 2015年 / 9525卷
关键词
ALGORITHM;
D O I
10.1007/978-3-319-27992-3_19
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Asynchronous parallel game-tree search methods are effective in improving the playing strength by using many computers connected through relatively slow networks. In game-position parallelization, the master program manages a game-tree and distributes positions in the tree to workers. Then, each worker asynchronously searches the best move and the corresponding evaluation for its assigned position. We present a new method for constructing an appropriate master tree that provides more important moves with more workers on their sub-trees to improve the playing strength. Our contribution introduces two advantages: (1) being parameter free in that users do not need to tune parameters through trial and error, and (2) efficiency suitable even for short-time matches, such as one second per move. We implemented our method in chess with a top-level chess program Stockfish and evaluated the playing strength through self-plays. We confirm that the playing strength improves with up to sixty workers.
引用
收藏
页码:210 / 222
页数:13
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