Using machine learning to generate engaging behaviours in immersive virtual environments

被引:0
作者
Dobre, Georgiana Cristina [1 ]
机构
[1] Goldsmiths Univ London, London, England
来源
2019 8TH INTERNATIONAL CONFERENCE ON AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION WORKSHOPS AND DEMOS (ACIIW) | 2019年
基金
英国工程与自然科学研究理事会;
关键词
social interaction; autonomous agents; virtual reality; nonverbal behaviour; machine learning; GAZE;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Our work aims at implementing autonomous agents for Immersive Virtual Reality (IVR). With the advances in IVR environments, users can be more engaged and respond realistically to the events delivered in IVR, a state described in literature as presence. Agents with engaging verbal and nonverbal behaviour help preserve the sense of presence in IVR. For instance, gaze behaviour plays an important role, having monitoring and communicative functions. The initial step is to look at a machine learning model that generates flexible and contextual gaze behaviour and takes into account the rapport between the user and the agent. In this paper, we present our progress to date on the problem of creating realistic nonverbal behaviour. This includes analysing a multimodal dyad data, creating a data-processing pipeline, implementing a Hidden Markov Model and linking the Python scripts with the VR game engine (Unity3D). Future work consists of using richer data for more complex machine learning models, with a final aim of integrating the gaze model (plus future nonverbal behaviour models) into an autonomous virtual character framework.
引用
收藏
页码:50 / 54
页数:5
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