Comparison of travel techniques in a complex, multi-level 3D environment

被引:0
|
作者
Suma, Evan A. [1 ]
Babu, Sabarish [1 ]
Hodges, Larry F. [1 ]
机构
[1] Univ N Carolina, Charlotte, NC 28223 USA
来源
3DUI: IEEE SYMPOSIUM ON 3D USER INTERFACES 2007, PROCEEDINGS | 2007年
关键词
evaluation; navigation; user study; virtual reality;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper reports on a study that compares three different methods of travel in a complex, multi-level virtual environment using a between-subjects design. A real walking travel technique was compared to two common virtual travel techniques. Participants explored a two-story 3D maze at their own pace and completed four post-tests requiring them to remember different aspects of the environment. Testing tasks included recall of objects from the environment, recognition of objects present and not present, sketching of maps, and placing objects on a map. We also analyzed task completion time and collision data captured during the experiment session. Participants that utilized the real walking technique were able to place more objects correctly on a map, completed the maze faster, and experienced fewer collisions with the environment. While none of the conditions outperformed each other on any other tests, our results indicate that for tasks involving the naive exploration of a complex, multi-level 3D environment, the real walking technique supports a more efficient exploration than common virtual travel techniques. While there was a consistent trend of better performance on our measures for the real walking technique, it is not clear from our data that the benefits of real walking in these types of environments always justify the cost and space trade-offs of maintaining a wide-area tracking system.
引用
收藏
页码:147 / +
页数:3
相关论文
共 50 条
  • [31] Comparison of 2D and 3D navigation techniques for percutaneous screw insertion into the scaphoid: Results of an experimental cadaver study
    Catala-Lehnen, Philip
    Nuechtern, Jakob V.
    Briem, Daniel
    Klink, Thorsten
    Rueger, Johannes M.
    Lehmann, Wolfgang
    COMPUTER AIDED SURGERY, 2011, 16 (06) : 280 - 287
  • [32] Free multi-floor indoor space extraction from complex 3D building models
    Xiong, Qing
    Zhu, Qing
    Du, Zhiqiang
    Zlatanova, Sisi
    Zhang, Yeting
    Zhou, Yan
    Li, Yun
    EARTH SCIENCE INFORMATICS, 2017, 10 (01) : 69 - 83
  • [33] INTERACTIVE ONLINE VISUALIZATION OF COMPLEX 3D GEOMETRIES
    Boutsi, Argyro-Maria
    Ioannidis, Charalabos
    Soile, Sofia
    8TH INTERNATIONAL WORKSHOP 3D-ARCH: 3D VIRTUAL RECONSTRUCTION AND VISUALIZATION OF COMPLEX ARCHITECTURES, 2019, 42-2 (W9): : 173 - 180
  • [34] Door Detection in Images of 3D Scenes in an Electronic Travel Aid for the Blind
    Skulimowski, Piotr
    Owczarek, Mateusz
    Strumillo, Pawel
    PROCEEDINGS OF THE 10TH INTERNATIONAL SYMPOSIUM ON IMAGE AND SIGNAL PROCESSING AND ANALYSIS, 2017, : 189 - 194
  • [35] Building on Realism and Magic for Designing 3D Interaction Techniques
    Kulik, Alexander
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2009, 29 (06) : 22 - 33
  • [36] Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke
    Kristen M Triandafilou
    Daria Tsoupikova
    Alexander J Barry
    Kelly N Thielbar
    Nikolay Stoykov
    Derek G Kamper
    Journal of NeuroEngineering and Rehabilitation, 15
  • [37] Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke
    Triandafilou, Kristen M.
    Tsoupikova, Dania
    Barry, Alexander J.
    Thielbar, Kelly N.
    Stoykoy, Nikolay
    Kamper, Derek G.
    JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2018, 15
  • [38] Enhancement of radar based DEMs using 3D techniques
    Teichrieb, Veronica
    Kelner, Judith
    IGARSS: 2007 IEEE INTERNATIONAL GEOSCIENCE AND REMOTE SENSING SYMPOSIUM, VOLS 1-12: SENSING AND UNDERSTANDING OUR PLANET, 2007, : 4902 - 4905
  • [39] An interactive 3D visualization system based on PC using Intel SIMD, 3D texturing and thinning techniques
    Yuan Feiniu
    Liao Guangxuan
    Fan Weicheng
    Lang Wenhui
    Liu Zhengmin
    INTERNATIONAL JOURNAL OF PATTERN RECOGNITION AND ARTIFICIAL INTELLIGENCE, 2006, 20 (03) : 393 - 416
  • [40] Generating 3D interaction techniques by identifying and breaking assumptions
    Pierce J.S.
    Pausch R.
    Virtual Reality, 2007, 11 (1) : 15 - 21