Design and Implementation of High-Resolution Sea-Lane Image Texture for Marine Virtual Environment

被引:1
作者
Ohishi, Hiroyo [1 ]
Haneta, Tetsuya [1 ]
Furuya, Tadasuke [1 ]
Takemoto, Takahiro [1 ]
机构
[1] Tokyo Univ Marine Sci & Technol, Tokyo, Japan
来源
HCI INTERNATIONAL 2015 - POSTERS' EXTENDED ABSTRACTS, PT I | 2015年 / 528卷
关键词
NURBS surface; Virtual reality; Texture mapping; Image based rendering;
D O I
10.1007/978-3-319-21380-4_38
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In this paper, we propose the efficient approach for constructing virtual reality simulation of ship navigation that supports navigator. Therefore, we propose that simple constructing environments surrounding ships. Structures along the yard can easily displayed with one texture mapping on one NURBS (Non Uniform Rational B-spline) surface. Using this method, we take only 15 s to make one structure including cutting textures.
引用
收藏
页码:214 / 219
页数:6
相关论文
共 3 条
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  • [2] DEBEVEC PE, 1996, P ACM SIGGRAPH 96, P189
  • [3] Vezhnevets V., 2005, GrowCut - Interactive Multi- Label N-D Image Segmentation By Cellular