Influences of an inquiry-based ubiquitous gaming design on students' learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving

被引:92
作者
Hwang, Gwo-Jen [1 ]
Chen, Chih-Hung [2 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Grad Inst Digital Learning & Educ, Taipei, Taiwan
[2] Natl Taiwan Univ Sci & Technol, Grad Inst Appl Sci & Technol, 43,Sec 4,Keelung Rd, Taipei 106, Taiwan
关键词
GAME; KNOWLEDGE; STRATEGY; INSTRUCTION; PERFORMANCE; CHALLENGES; FEEDBACK;
D O I
10.1111/bjet.12464
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students' performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to assess the effects of it on students' learning achievement, motivation, critical thinking, and problem solving. Furthermore, the students' behavioral patterns were investigated via content and sequential analysis methods. The experimental outcomes show that the approach promoted students' performances of learning achievement and intrinsic motivation; moreover, the students' perceptions of their problem solving and critical thinking were significantly promoted as well. The learning behavior analysis further show that the designated approach stimulated the participants to actively engage in field observation, comparison, and data searching in the context ware in-field learning activity.
引用
收藏
页码:950 / 971
页数:22
相关论文
共 53 条
[1]  
[Anonymous], MOTIVATIONAL DESIGN
[2]  
[Anonymous], 1991, FLOW PSYCHOL OPTIMAL
[3]  
[Anonymous], 1996, NAT SCI ED STAND
[4]   Effect of the 5E Model on Prospective Teachers' Conceptual Understanding of Diffusion and Osmosis: A Mixed Method Approach [J].
Artun, Huseyin ;
Costu, Bayram .
JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2013, 22 (01) :1-10
[5]  
Bakeman R., 1997, OBSERVING INTERACTIO
[6]  
Brown J. S., 1989, Educational Researcher, V18, P32, DOI [https://doi.org/10.3102/0013189X018001032, DOI 10.2307/1176008]
[7]   Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivation [J].
Chen, Chih-Hung ;
Liu, Guan-Zhi ;
Hwang, Gwo-Jen .
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2016, 47 (06) :1032-1050
[8]   Effects of type of exploratory strategy and prior knowledge on middle school students' learning of chemical formulas from a 3D role-playing game [J].
Chen, Ming-Puu ;
Wong, Yu-Ting ;
Wang, Li-Chun .
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2014, 62 (02) :163-185
[9]   A two-tier test approach to developing location-aware mobile learning systems for natural science courses [J].
Chu, Hui-Chun ;
Hwang, Gwo-Jen ;
Tsai, Chin-Chung ;
Tseng, Judy C. R. .
COMPUTERS & EDUCATION, 2010, 55 (04) :1618-1627
[10]  
Cohen J, 2013, Statistical power analysis for the behavioral sciences, DOI [10.4324/9780203771587, DOI 10.4324/9780203771587]