Inequalities between video game players based on their sex in the world of video games

被引:2
作者
Afonso Noda, Sara [1 ]
Aguilera Avila, Laura [2 ,3 ]
机构
[1] Univ La Laguna, San Cristobal la Laguna, Spain
[2] Univ La Laguna, Area Trabajo Social & Serv Sociales, San Cristobal la Laguna, Spain
[3] Univ La Laguna, Inst Univ Estudios Mujeres, IUEM ULL, San Cristobal la Laguna, Spain
关键词
sexism; videogames; streamers; stereotypes; discrimination; GENDER-ROLES; CHARACTERS;
D O I
10.5209/infe.60947
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Introduction. The purpose of this research is to find out about different issues related to the use of video games by men and women. Objectives. Possible inequalities between male and female video game players are explored, based on their experiences and opinions, with special attention to streamers. Methodology. A mixed methodology study was carried out with a survey of 344 people who play video games and six interviews with people who play video games and broadcast them. Results. As a result of the research, we can conclude that there are inequalities between male and female players depending on their gender, especially when the games are streamed. Conclusions and discussion. These differences are manifested both by continuing to consider video games as a masculinized space and by the prejudices and stereotypes that women have to face.
引用
收藏
页码:677 / 689
页数:13
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