Towards more Natural Digital Content Manipulation via User Freehand Gestural Interaction in a Living Room
被引:30
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作者:
Lee, Sang-Su
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Korea Adv Inst Sci & Technol, Dept Ind Design, 335 Gwahangno, Daejeon, South KoreaKorea Adv Inst Sci & Technol, Dept Ind Design, 335 Gwahangno, Daejeon, South Korea
Lee, Sang-Su
[1
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Chae, Jeonghun
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Korea Adv Inst Sci & Technol, Dept Ind Design, 335 Gwahangno, Daejeon, South KoreaKorea Adv Inst Sci & Technol, Dept Ind Design, 335 Gwahangno, Daejeon, South Korea
Chae, Jeonghun
[1
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Kim, Hyunjeong
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Korea Adv Inst Sci & Technol, Dept Ind Design, 335 Gwahangno, Daejeon, South KoreaKorea Adv Inst Sci & Technol, Dept Ind Design, 335 Gwahangno, Daejeon, South Korea
Kim, Hyunjeong
[1
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Lim, Youn-kyung
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Korea Adv Inst Sci & Technol, Dept Ind Design, 335 Gwahangno, Daejeon, South KoreaKorea Adv Inst Sci & Technol, Dept Ind Design, 335 Gwahangno, Daejeon, South Korea
Lim, Youn-kyung
[1
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Lee, Kun-pyo
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Korea Adv Inst Sci & Technol, Dept Ind Design, 335 Gwahangno, Daejeon, South KoreaKorea Adv Inst Sci & Technol, Dept Ind Design, 335 Gwahangno, Daejeon, South Korea
Lee, Kun-pyo
[1
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机构:
[1] Korea Adv Inst Sci & Technol, Dept Ind Design, 335 Gwahangno, Daejeon, South Korea
来源:
UBICOMP'13: PROCEEDINGS OF THE 2013 ACM INTERNATIONAL JOINT CONFERENCE ON PERVASIVE AND UBIQUITOUS COMPUTING
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2013年
Advances in dynamic gesture recognition technologies now make it possible to investigate freehand input techniques. This study tried to understand how users manipulate digital content on a distant screen by hand gesture interaction in a living room environment. While there have been many existing studies that investigate freehand input techniques, we developed and applied a novel study methodology based on a combination of both an existing user elicitation study and conventional Wizard-of-Oz study that involved another non-technical user for providing feedback. Through the study, many useful issues and implications for making freehand gesture interaction design more natural in a living room environment were generated which have not been covered in previous works. Furthermore, we could observe how the initial user-defined gestures are changed over time.