Effectiveness of gaming for communicating and teaching climate change

被引:34
作者
Meya, Jasper N. [1 ,2 ]
Eisenack, Klaus [2 ]
机构
[1] Carl von Ossietzky Univ Oldenburg, Dept Econ, Oldenburg, Germany
[2] Humboldt Univ, Resource Econ Grp, Invalidenstr 42, D-10115 Berlin, Germany
关键词
Climate change; International climate agreements; Simulation games; Climate change communication; Education for sustainable development; GAMES; ATTITUDES; EDUCATION; BELIEFS; SUPPORT; ADAPTATION; SIMULATION; ECONOMY; TRENDS; BOARD;
D O I
10.1007/s10584-018-2254-7
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Games are increasingly proposed as an innovative way to convey scientific insights on the climate-economic system to students, non-experts, and the wider public. Yet, it is not clear if games can meet such expectations. We present quantitative evidence on the effectiveness of a simulation game for communicating and teaching international climate politics. We use a sample of over 200 students from Germany playing the simulation game KEEP COOL. We combine pre- and postgame surveys on climate politics with data on individual in-game decisions. Our key findings are that gaming increases the sense of personal responsibility, the confidence in politics for climate change mitigation, and makes more optimistic about international cooperation in climate politics. Furthermore, players that do cooperate less in the game become more optimistic about international cooperation but less confident about politics. These results are relevant for the design of future games, showing that effective climate games do not require climate-friendly in-game behavior as a winning condition. We conclude that simulation games can facilitate experiential learning about the difficulties of international climate politics and thereby complement both conventional communication and teaching methods.
引用
收藏
页码:319 / 333
页数:15
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