The Use of Gamification in Patients Undergoing Hip Arthroplasty: Scoping Review

被引:11
作者
Fernandes, Carla Silvia [1 ,2 ]
Magalhaes, Bruno [2 ,3 ]
Goncalves, Filipe [4 ]
Nogueira, Paula Cristina [5 ]
Santos, Celia [1 ,2 ]
机构
[1] Nursing Sch Porto, Rua Dr Antoenio Bernardino de Almeida, P-4200072 Porto, Portugal
[2] Ctr Hlth Technol & Serv Res CINTESIS, Porto, Portugal
[3] Santa Maria Hlth Sch, Porto, Portugal
[4] Portuguese Assoc Amyotroph Lateral Sclerosis, Porto, Portugal
[5] Univ Sao Paulo, Sch Nursing, Sao Paulo, Brazil
关键词
Arthroplasty; Replacement; Hip; Total hip replacement; Games; Scoping; REHABILITATION; REPLACEMENT; GAMES; KNEE; BOARD;
D O I
10.1089/g4h.2020.0210
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Objective: The use of gamification can promote health-related behavior. This article is the first attempt to provide a historical overview of the use of games in patients undergoing hip arthroplasty. Materials and Methods: We conducted a scoping review to map and characterize the games used for the person undergoing hip arthroplasty. To perform this review, the respective descriptors were identified using search syntax appropriate to each of the databases: MEDLINE_ (Medical Literature Analysis and Retrieval System Online), CINAHL_ (Cumulative Index to Nursing and Allied Health Literature), SPORTDiscus, in the Psychology and Behavioral Sciences Collection, SCOPUS, SciELO (Scientific Electronic Library Online), and PEDRo (Physiotherapy Evidence Database). Results: An initial 968 articles were identified, of which 7 articles were included. The domains of the games under analysis essentially focus on aspects of rehabilitation (n = 5), or related (n = 2), and mostly exergames (n = 6). However, the instruments, characteristics, and procedures used to evaluate the games in the included studies have little depth and large variability. Conclusion: Few games exist that support people who have undergone hip arthroplasty. Most of the games under review were exergames to support rehabilitation. Consequently, we recommend developing another type of game with a focus on monitoring, counseling, and/or social support for selfmanagement training in persons undergoing hip arthroplasty.
引用
收藏
页码:147 / 157
页数:11
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