Gamification in Action: Theoretical and Practical Considerations for Medical Educators

被引:170
作者
Rutledge, Chrystal [1 ,2 ]
Walsh, Catharine M. [3 ,4 ,5 ]
Swinger, Nathan [6 ]
Auerbach, Marc [7 ,8 ,9 ]
Castro, Danny [10 ]
Dewan, Maya [11 ]
Khattab, Mona [12 ]
Rake, Alyssa [13 ,14 ,15 ]
Harwayne-Gidansky, Ilana [16 ]
Raymond, Tia T. [17 ]
Maa, Tensing [18 ,19 ]
Chang, Todd P. [20 ,21 ]
机构
[1] Univ Alabama, Sch Med, Dept Pediat, Div Pediat Crit Care, Tuscaloosa, AL 35401 USA
[2] Childrens Alabama Pediat Simulat Ctr, Birmingham, AL USA
[3] Univ Toronto, Fac Med, Dept Paediat, Toronto, ON, Canada
[4] Hosp Sick Children, Div Gastroenterol Hepatol & Nutr, Toronto, ON, Canada
[5] Wilson Ctr Res Educ, Toronto, ON, Canada
[6] Riley Childrens Hosp, Dept Pediat, Indianapolis, IN USA
[7] Yale Univ, Dept Pediat & Emergency Med, New Haven, CT USA
[8] Yale Univ, Yale Ctr Med Simulat, Pediat Simulat, New Haven, CT USA
[9] Yale Univ, Sch Med, New Haven, CT USA
[10] Baylor Coll Med, Dept Pediat, Sect Crit Care Med, Houston, TX 77030 USA
[11] Cincinnati Childrens Hosp Med Ctr, Dept Pediat, Cincinnati, OH 45229 USA
[12] Baylor Coll Med, Dept Pediat, Houston, TX 77030 USA
[13] Univ So Calif, Keck Sch Med, Dept Pediat, Los Angeles, CA 90033 USA
[14] Childrens Hosp, Los Angeles Simulat Ctr, Los Angeles, CA 90027 USA
[15] Las Madrinas Pediat Simulat Res Lab, Los Angeles, CA USA
[16] Stony Brook Childrens Hosp, Clin Pediat, Stony Brook, NY USA
[17] Med City Childrens Hosp, Dept Pediat, Div Cardiac Crit Care, Dallas, TX USA
[18] Ohio State Univ, Coll Med, Dept Pediat, Columbus, OH 43210 USA
[19] Nationwide Childrens Hosp, Situ Simulat Program, Columbus, OH USA
[20] Univ Southern Calif, Keck Sch Med, Clin Pediat, Los Angeles, CA 90033 USA
[21] Childrens Hosp Los Angeles, Los Angeles, CA 90027 USA
关键词
INTRINSIC MOTIVATION; SERIOUS GAMES; GOAL; COMPETITION; LEARNER; ENGAGEMENT; REWARDS; SYSTEM; TASK;
D O I
10.1097/ACM.0000000000002183
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Gamification involves the application of game design elements to traditionally nongame contexts. It is increasingly being used as an adjunct to traditional teaching strategies in medical education to engage the millennial learner and enhance adult learning. The extant literature has focused on determining whether the implementation of gamification results in better learning outcomes, leading to a dearth of research examining its theoretical underpinnings within the medical education context. The authors define gamification, explore how gamification works within the medical education context using self-determination theory as an explanatory mechanism for enhanced engagement and motivation, and discuss common roadblocks and challenges to implementing gamification. Although previous gamification research has largely focused on determining whether implementation of gamification in medical education leads to better learning outcomes, the authors recommend that future research should explore how and under what conditions gamification is likely to be effective. Selective, purposeful gamification that aligns with learning goals has the potential to increase learner motivation and engagement and, ultimately, learning. In line with self-determination theory, game design elements can be used to enhance learners' feelings of relatedness, autonomy, and competence to foster learners' intrinsic motivation. Poorly applied game design elements, however, may undermine these basic psychological needs by the overjustification effect or through negative effects of competition. Educators must, therefore, clearly understand the benefits and pitfalls of gamification in curricular design, take a thoughtful approach when integrating game design elements, and consider the types of learners and overarching learning objectives.
引用
收藏
页码:1014 / 1020
页数:7
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