Eye Tracking-Based Stress Classification of Athletes in Virtual Reality

被引:12
作者
Stoeve, Maike [1 ]
Wirth, Markus [1 ]
Farlock, Rosanna [2 ]
Antunovic, Andre [2 ]
Mueller, Victoria [1 ]
Eskofier, Bjoern M. [1 ]
机构
[1] Friedrich Alexander Univ Erlangen Nurnberg FAU, Dept Artificial Intelligence Biomed Engn AIBE, Machine Learning & Data Analyt Lab, Carl Thiersch Str 2b, D-91052 Erlangen, Germany
[2] Adidas AG, Adi Dassler Str 1, D-91074 Herzogenaurach, Germany
关键词
Eye Tracking; Stress Detection; Classification; Virtual Reality; SOCCER; SPORT;
D O I
10.1145/3530796
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Monitoring stress is relevant in many areas, including sports science. In that scope, various studies showed the feasibility of stress classification using eye tracking data. In most cases, the screen-based experimental design restricted the motion of participants. Consequently, the transferability of results to dynamic sports applications remains unclear. To address this research gap, we conducted a virtual reality-based stress test consisting of a football goalkeeping scenario. We contribute by proposing a stress classification pipeline solely relying on gaze behaviour and pupil diameter metrics extracted from the recorded data. To optimize the analysis pipeline, we applied feature selection and compared the performance of different classification methods. Results show that the Random Forest classifier achieves the best performance with 87.3% accuracy, comparable to state-of-the-art approaches fusing eye tracking data and additional biosignals. Moreover, our approach outperforms existing methods exclusively relying on eye measures.
引用
收藏
页数:17
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