Driving-Signal Aware Full-Body Avatars

被引:47
作者
Bagautdinov, Timur [1 ]
Wu, Chenglei [1 ]
Simon, Tomas [1 ]
Prada, Fabian [1 ]
Shiratori, Takaaki [1 ]
Wei, Shih-En [1 ]
Xu, Weipeng [1 ]
Sheikh, Yaser [1 ]
Saragih, Jason [1 ]
机构
[1] Facebook Real Labs, Pittsburgh, PA 15213 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2021年 / 40卷 / 04期
基金
加拿大自然科学与工程研究理事会;
关键词
full-body avatars; disentanglement; MOTION; OPTIMIZATION;
D O I
10.1145/3450626.3459850
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a learning-based method for building driving-signal aware full-body avatars. Our model is a conditional variational autoencoder that can be animated with incomplete driving signals, such as human pose and facial keypoints, and produces a high-quality representation of human geometry and view-dependent appearance. The core intuition behind our method is that better drivability and generalization can be achieved by disentangling the driving signals and remaining generative factors, which are not available during animation. To this end, we explicitly account for information deficiency in the driving signal by introducing a latent space that exclusively captures the remaining information, thus enabling the imputation of the missing factors required during full-body animation, while remaining faithful to the driving signal. We also propose a learnable localized compression for the driving signal which promotes better generalization, and helps minimize the influence of global chance-correlations often found in real datasets. For a given driving signal, the resulting variational model produces a compact space of uncertainty for missing factors that allows for an imputation strategy best suited to a particular application. We demonstrate the efficacy of our approach on the challenging problem of full-body animation for virtual telepresence with driving signals acquired from minimal sensors placed in the environment and mounted on a VR-headset.
引用
收藏
页数:37
相关论文
共 90 条
[1]  
Abadi M, 2016, PROCEEDINGS OF OSDI'16: 12TH USENIX SYMPOSIUM ON OPERATING SYSTEMS DESIGN AND IMPLEMENTATION, P265
[2]  
Abbeel P., 2004, P INT C MACHINE LEAR
[3]   Task-based Locomotion [J].
Agrawal, Shailen ;
van de Panne, Michiel .
ACM TRANSACTIONS ON GRAPHICS, 2016, 35 (04)
[4]   Trajectory Optimization for Full-Body Movements with Complex Contacts [J].
Al Borno, Mazen ;
de Lasa, Martin ;
Hertzmann, Aaron .
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2013, 19 (08) :1405-1414
[5]  
[Anonymous], 2002, In Proceedings of the 2002 ACM SIGGRAPE/Eurographics Symposium on Computer Animation, DOI DOI 10.1145/545261.545276
[6]  
[Anonymous], 2007, ACM SIGGRAPH 2007 PA, DOI DOI 10.1145/1275808.1276386
[7]  
Arjovsky M, 2017, PR MACH LEARN RES, V70
[8]   DReCon: Data-Driven Responsive Control of Physics-Based Characters [J].
Bergamin, Kevin ;
Clavet, Simon ;
Holden, Daniel ;
Forbes, James Richard .
ACM TRANSACTIONS ON GRAPHICS, 2019, 38 (06)
[9]  
Berthelot D., 2017, arXiv, DOI DOI 10.48550/ARXIV.1703.10717
[10]   Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning [J].
Bin Peng, Xue ;
Berseth, Glen ;
van de Panne, Michiel .
ACM TRANSACTIONS ON GRAPHICS, 2016, 35 (04)