AR4OER: A Semantic Platform for Open Educational Augmented Reality Resources

被引:0
作者
Grevisse, Christian [1 ]
Gomes, Carina Martins [1 ]
Rothkugel, Steffen [1 ]
机构
[1] Univ Luxembourg, Dept Comp Sci, 2 Ave Univ, L-4365 Esch Sur Alzette, Luxembourg
来源
2020 IEEE INTERNATIONAL SYMPOSIUM ON MULTIMEDIA (ISM 2020) | 2020年
关键词
Augmented Reality; Open Educational Resources; Semantic Web; Note-taking;
D O I
10.1109/ISM.2020.00047
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Tablet computers are gaining in presence in modern-day classrooms, enabling the use of a variety of apps for purposes such as note-taking or assessment. Augmented Reality (AR) experiences in the classroom, made possible by current hardware, permit new ways of interaction and visualization, as well as increase student motivation and engagement. They also overcome the need for potentially expensive hardware required for experiments in certain scientific domains. The movement of Open Educational Resources (OER) has enabled the sharing of heterogeneous learning resources. Their retrieval can be improved by enriching their metadata using SemanticWeb technologies. In this paper, we present AR4OER, a semantic platform for heterogeneous AR experiences provided as OER. We showcase four AR scenarios from different school subjects. These scenarios can be integrated through a lose coupling in third-party apps. Apart from describing how this integration works, we demonstrate how a note-taking app can benefit from these scenarios.
引用
收藏
页码:227 / 232
页数:6
相关论文
共 19 条
[1]  
Atashpendar A., 2019, APPL INFORMATICS 2 I, V1051, P340, DOI 10.1007/978-3-030-32475-925
[2]   Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course [J].
Blanca Ibanez, Maria ;
Uriarte Portillo, Aldo ;
Zatarain Cabada, Ramon ;
Lucia Btarron, Maria .
COMPUTERS & EDUCATION, 2020, 145
[3]   Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness [J].
Blanca Ibanez, Maria ;
Di Serio, Angela ;
Villaran, Diego ;
Delgado Kloos, Carlos .
COMPUTERS & EDUCATION, 2014, 71 :1-13
[4]   Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education [J].
Buchner, Josef ;
Kerres, Michael .
ADDRESSING GLOBAL CHALLENGES AND QUALITY EDUCATION, EC-TEL 2020, 2020, 12315 :477-481
[5]   A case study of Augmented Reality simulation system application in a chemistry course [J].
Cai, Su ;
Wang, Xu ;
Chiang, Feng-Kuang .
COMPUTERS IN HUMAN BEHAVIOR, 2014, 37 :31-40
[6]   Impact of an augmented reality system on students' motivation for a visual art course [J].
Di Serio, Angela ;
Blanca Ibanez, Maria ;
Delgado Kloos, Carlos .
COMPUTERS & EDUCATION, 2013, 68 :586-596
[7]  
Dietze Stefan, 2012, P 27 ANN ACM S APPL, P366, DOI [10.1145/2245276.2245347, DOI 10.1145/2245276.2245347]
[8]  
Ferragina P., 2010, P 19 ACM INT C INFOR, P1625, DOI [10.1145/1871437.1871689, DOI 10.1145/1871437.1871689, 10.1145/1871437.]
[9]  
Grevisse C., 2019, SMART LEARN ENVIRON, V6
[10]  
Lavicza Z, 2020, P 10 ERME TOPIC C MA