Digital Museum Transformation Strategy Against the Covid-19 Pandemic Crisis

被引:15
作者
Markopoulos, Evangelos [1 ,2 ]
Ye, Cristina [3 ]
Markopoulos, Panagiotis [4 ]
Luimula, Mika [1 ]
机构
[1] Turku Univ Appl Sci, Fac Engn & Management, Joukahaisenkatu 3, Turku 20520, Finland
[2] Queen Mary Univ London, Sch Business & Management, 327 Mile End Rd, London E1 4NS, England
[3] Hult Int Business Sch, 35 Commercial Rd, London E1 1LD, England
[4] Univ Turku, Sch Sci & Engn, Turku 20014, Finland
来源
ADVANCES IN CREATIVITY, INNOVATION, ENTREPRENEURSHIP AND COMMUNICATION OF DESIGN | 2021年 / 276卷
关键词
Art tech; Digital museums; Gamification; Avatar; Culture; Technology; Covid-19; Virtual spaces; Virtual reality; Innovation;
D O I
10.1007/978-3-030-80094-9_27
中图分类号
F [经济];
学科分类号
02 ;
摘要
During the last decade, the art industry and especially the museums, the art galleries and the auctions has stagnated due to the global financial crisis (2007-2017) and latest lockdowns brought by the Covid-19 pandemic (2020-). Many art institutions introduced digital technologies into their operations and transitioned to the online art market. Visits to art exhibitions include interaction with other visitors of similar interests. Hence, digital art venues must create the same environment vibes and offer similar opportunities as the physical ones. The paper indicates the application of the avatar technology as an interaction method in digital museum spaces. It also provides the functional requirements, a navigation process, and the implementation scenarios for the adaptation of such technologies. The application of this digital strategy can transform the art market, contribute to the museum's sustainability, and offer the public different ways of learning and entertainment.
引用
收藏
页码:225 / 234
页数:10
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