Where Exactly Is the Therapist in Virtual Reality and Game-Based Rehabilitation Applications? A Randomized Controlled Trial in Children with Specific Learning Disability

被引:6
作者
Kose, Barkin [1 ]
Temizkan, Ege [2 ]
Aran, Orkun Tahir [2 ]
Galipoglu, Hasan [3 ]
Torpil, Berkan [1 ]
Pekcetin, Serkan [1 ]
Karabulut, Erdem [4 ]
Sahin, Sedef [2 ]
机构
[1] Univ Hlth Sci Turkey, Fac Gulhane Hlth Sci, Dept Occupat Therapy, TR-06100 Ankara, Turkey
[2] Hacettepe Univ, Fac Hlth Sci, Dept Occupat Therapy, Ankara, Turkey
[3] PEO Rehabil Ctr, Dept Occupat Therapy, Ankara, Turkey
[4] Hacettepe Univ, Fac Med, Dept Biostat, Ankara, Turkey
关键词
Therapist guided; Virtual reality; Specific learning disability; Visual perception; DESIGN; PERFORMANCE; DISORDER; SYSTEM;
D O I
10.1089/g4h.2021.0241
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Objective: Children with specific learning disability (SLD) experience problems in visual perception that influence academical skills and activities of daily living. Virtual reality and game-based rehabilitation applications are becoming increasingly popular in rehabilitation, including visual perception rehabilitation. However, the usage of commercially available and easily accessible games as intervention tools raises the question whether rehabilitation conducted with these games is really rehabilitation, or just casual gameplay. Therefore, we aimed to investigate the effects of a nonactively supervised (game-based intervention program [GIP]) and an actively supervised (therapist guided game-based intervention program [TGGIP]) on the visual perception skills of children with SLD.Materials and Methods: This study was designed as a single-blind randomized, controlled trial of a TGGIP on visual perception skills in children with SLD compared with the self-oriented, nonsupervised program (GIP). A total of 138 children with SLD participated in the study and were randomly divided into two groups (TGGIP and GIP). Children's visual perception skills were assessed with Motor-Free Visual Perception Test-3.Results: Both groups showed significant improvements in visual perception after the intervention programs (P < 0.05). However, the TGGIP (a supervised and structured intervention program) was significantly more effective in improving the visual perception skills compared with the GIP (a standard, nonsupervised, and unstructured intervention program) (P < 0.05).Conclusion: We think that the TGGIP methodology that we designed acts as a facilitator for therapists in using trademarked, commercially available, and easily accessible games for structured and supervised virtual reality and game-based rehabilitation applications.
引用
收藏
页码:200 / 206
页数:7
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