Catching a Real Ball in Virtual Reality

被引:0
作者
Pan, Matthew K. X. J. [1 ]
Niemeyer, Gunter [1 ]
机构
[1] Disney Res, Los Angeles, CA 91201 USA
来源
2017 IEEE VIRTUAL REALITY (VR) | 2017年
关键词
Tracking; virtual reality; motion prediction; physical interaction; mixed reality; catching;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We present a system enabling users to accurately catch a real ball while immersed in a virtual reality environment. We examine three visualizations: rendering a matching virtual ball, the predicted trajectory of the ball, and a target catching point lying on the predicted trajectory. In our demonstration system, we track the projectile motion of a ball as it is being tossed between users. Using Unscented Kalman Filtering, we generate predictive estimates of the ball's motion as it approaches the catcher. The predictive assistance visualizations effectively increases the user's senses but can also alter the user's strategy in catching.
引用
收藏
页码:269 / 270
页数:2
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