Catching a Real Ball in Virtual Reality

被引:0
|
作者
Pan, Matthew K. X. J. [1 ]
Niemeyer, Gunter [1 ]
机构
[1] Disney Res, Los Angeles, CA 91201 USA
关键词
Tracking; virtual reality; motion prediction; physical interaction; mixed reality; catching;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We present a system enabling users to accurately catch a real ball while immersed in a virtual reality environment. We examine three visualizations: rendering a matching virtual ball, the predicted trajectory of the ball, and a target catching point lying on the predicted trajectory. In our demonstration system, we track the projectile motion of a ball as it is being tossed between users. Using Unscented Kalman Filtering, we generate predictive estimates of the ball's motion as it approaches the catcher. The predictive assistance visualizations effectively increases the user's senses but can also alter the user's strategy in catching.
引用
收藏
页码:269 / 270
页数:2
相关论文
共 50 条
  • [41] Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game
    Lankes, Michael
    Ghosh, Samir
    Lesser, Charles Bishop
    Isbister, Katherine
    EXTENDED ABSTRACTS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2024, 2024,
  • [43] Minimal Virtual Reality System for Virtual Walking in a Real Scene
    Kitazaki, Michiteru
    Hirota, Koichi
    Ikei, Yasushi
    Human Interface and the Management of Information: Information, Design and Interaction, Pt I, 2016, 9734 : 501 - 510
  • [44] Virtual reality in stroke rehabilitation: virtual results or real values?
    Iosa, Marco
    ARQUIVOS DE NEURO-PSIQUIATRIA, 2019, 77 (10) : 679 - 680
  • [45] IM NOT A REAL DOCTOR, BUT I PLAY ONE IN VIRTUAL REALITY - IMPLICATIONS OF VIRTUAL REALITY FOR JUDGMENTS ABOUT REALITY
    SHAPIRO, MA
    MCDONALD, DG
    JOURNAL OF COMMUNICATION, 1992, 42 (04) : 94 - 114
  • [46] VIRTUAL-REALITY ART GETS REAL
    Chiaverina, John
    ARTNEWS, 2014, 113 (11): : 52 - 52
  • [47] Virtual reality and real businesses applications and implications
    PC AI Intell Solutions Desktop Comput, 6 (16-19):
  • [48] Comparing Usability of Augmented Reality and Virtual Reality for Creating Virtual Bounding Boxes of Real Objects
    Kyaw, Nyan
    Gu, Morris
    Croft, Elizabeth
    Cosgun, Akansel
    APPLIED SCIENCES-BASEL, 2023, 13 (21):
  • [49] Get Real: A Philosophical Adventure in Virtual Reality
    Yu, Chung-Chi
    Chen, Xin
    UNIVERSITAS-MONTHLY REVIEW OF PHILOSOPHY AND CULTURE, 2013, 40 (06): : 101 - 108
  • [50] What's real about virtual reality?
    Brooks, FP
    IEEE VIRTUAL REALITY - PROCEEDINGS, 1999, : 2 - 3