Volume Rendering: An Analysis based on the HoloLens Augmented Reality Device

被引:4
作者
Rezende, Lucas S. O. [1 ]
Sa, Paulo H. M. [1 ]
Macedo, Marcio C. F. [2 ]
Apolinario Jr, Antonio L. [2 ]
Winkler, Ingrid [3 ]
Moret, Marcelo A. S. G. [3 ]
机构
[1] Ctr Univ SENAI CIMATEC, Grad Engn Comp, Salvador, BA, Brazil
[2] Univ Fed Bahia, Dept Ciencia Comp, Salvador, BA, Brazil
[3] Ctr Univ SENAI CIMATEC, Dept Modelagem Computac, Salvador, BA, Brazil
来源
2020 22ND SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2020) | 2020年
关键词
Augmented Reality; Volumetric Data; HoloLens; Volumetric Rendering;
D O I
10.1109/SVR51698.2020.00021
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This study aims to analyze the feasibility of the HoloLens Augmented Reality device through the development of a prototype that renders volumetric data in a holographic environment. The prototype was developed with the Unity3D game engine. The results indicate that it is possible to perform the visualization of volumetric data, using classic techniques of Volume Rendering in HoloLens. However, the limitations of the device, mainly in relation to the memory space, restricted the size of the tested models. On this basis, real-time display rates were only achieved for low-resolution models, which points to the possibility of optimizations in the prototype to reduce memory consumption and processing costs.
引用
收藏
页码:35 / 38
页数:4
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