Pose2Pose: Pose Selection and Transfer for 2D Character Animation

被引:13
|
作者
Willett, Nora S. [1 ,2 ]
Shin, Hijung Valentina [3 ]
Jin, Zeyu [3 ]
Li, Wilmot [3 ]
Finkelstein, Adam [1 ]
机构
[1] Princeton Univ, Princeton, NJ 08544 USA
[2] Pixar Animat Studios, Emeryville, CA 94608 USA
[3] Adobe Res, San Francisco, CA USA
来源
PROCEEDINGS OF THE 25TH INTERNATIONAL CONFERENCE ON INTELLIGENT USER INTERFACES, IUI 2020 | 2020年
关键词
Pose selection; animation; 2D character creation;
D O I
10.1145/3377325.3377505
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
An artist faces two challenges when creating a 2D animated character to mimic a specific human performance. First, the artist must design and draw a collection of artwork depicting portions of the character in a suitable set of poses, for example arm and hand poses that can be selected and combined to express the range of gestures typical for that person. Next, to depict a specific performance, the artist must select and position the appropriate set of artwork at each moment of the animation. This paper presents a system that addresses these challenges by leveraging video of the target human performer. Our system tracks arm and hand poses in an example video of the target. The UI displays clusters of these poses to help artists select representative poses that capture the actor's style and personality. From this mapping of pose data to character artwork, our system can generate an animation from a new performance video. It relies on a dynamic programming algorithm to optimize for smooth animations that match the poses found in the video. Artists used our system to create four 2D characters and were pleased with the final automatically animated results. We also describe additional applications addressing audio-driven or text-based animations.
引用
收藏
页码:88 / 99
页数:12
相关论文
共 50 条
  • [1] Pose Representations for Deep Skeletal Animation
    Andreou, N.
    Aristidou, A.
    Chrysanthou, Y.
    COMPUTER GRAPHICS FORUM, 2022, 41 (08) : 155 - 167
  • [2] Shape and Pose Space Deformation for Subject Specific Animation
    Neophytou, Alexandros
    Hilton, Adrian
    2013 INTERNATIONAL CONFERENCE ON 3D VISION (3DV 2013), 2013, : 334 - 341
  • [3] AnimePose: Multi-person 3D pose estimation and animation
    Kumarapu, Laxman
    Mukherjee, Prerana
    PATTERN RECOGNITION LETTERS, 2021, 147 : 16 - 24
  • [4] SimPoE: Simulated Character Control for 3D Human Pose Estimation
    Yuan, Ye
    Wei, Shih-En
    Simon, Tomas
    Kitani, Kris
    Saragih, Jason
    2021 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION, CVPR 2021, 2021, : 7155 - 7165
  • [5] Key Pose Deformations In Changing The 3D Character Motion Style
    Ismail, Ismahafezi
    Oshita, Masaki
    Sunar, Mohd Shahrizal
    14TH ACM SIGGRAPH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY CONTINUUM AND ITS APPLICATIONS IN INDUSTRY, VRCAI 2015, 2015, : 73 - 76
  • [6] Deep Spatial Transformation for Pose-Guided Person Image Generation and Animation
    Ren, Yurui
    Li, Ge
    Liu, Shan
    Li, Thomas H.
    IEEE TRANSACTIONS ON IMAGE PROCESSING, 2020, 29 : 8622 - 8635
  • [7] POSE SELECTION FOR THE KINEMATIC CALIBRATION OF A PROTOTYPED 4 DEGREES OF FREEDOM MANIPULATOR
    Horne, Andrew
    Notash, Leila
    TRANSACTIONS OF THE CANADIAN SOCIETY FOR MECHANICAL ENGINEERING, 2009, 33 (04) : 619 - 632
  • [8] Computing and visualizing pose-interpolating 3D motions
    Rossignac, JR
    Kim, JJ
    COMPUTER-AIDED DESIGN, 2001, 33 (04) : 279 - 291
  • [9] Combined 2D animation in television series
    Rodriguez Valdunciel, Sergio
    6TH INTERNATIONAL CONFERENCE ON ILLUSTRATION AND ANIMATION (CONFIA 2018), 2018, : 186 - 192
  • [10] Parallax engine for 2D animation in cinematography
    Sunil Kr. Jha
    Stefan Shorko
    Signal, Image and Video Processing, 2017, 11 : 487 - 491