Applying learning analytics to simplify serious games deployment in the classroom

被引:0
作者
Serrano-Laguna, Angel [1 ]
Fernandez-Manjon, Baltasar [2 ]
机构
[1] Univ Complutense, Dept Software Engn & Artificial Intelligence, E-28040 Madrid, Spain
[2] Univ Complutense, Dept Software Engn & Artificial, E-28040 Madrid, Spain
来源
2014 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON) | 2014年
关键词
game based learning; serious games; learning analytics; classroom exercises; visualizations;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this paper we present our approach to introduce educational videogames as class exercises in face-to-face education. The main objective is to simplify teachers' task when using games by providing real-time information of the actual students' use of the games while in the classroom. The approach is based on defining the educational goals for the exercise/game precisely, designing a game that captures these goals, establishing relations between game interactions and educational goals and finally, create data capturing and visualizations of the relevant information to support the teacher. We applied this approach to a real case study, creating an educational videogame about the XML markup language that substituted the usual exercises in a Web Technologies class. This was tested with 34 computer science students with positive and promising results.
引用
收藏
页码:872 / 877
页数:6
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