共 50 条
[3]
Applications of Simva to Simplify Serious Games Validation and Deployment
[J].
IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA,
2020, 15 (03)
:161-170
[4]
Learning Analytics and Serious Games: Analysis of Interrelation
[J].
2018 11TH INTERNATIONAL CONFERENCE ON DEVELOPMENTS IN ESYSTEMS ENGINEERING (DESE 2018),
2018,
:153-156
[5]
Game Learning Analytics, Facilitating the Use of Serious Games in the Class
[J].
IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA,
2019, 14 (04)
:168-176
[6]
Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned
[J].
GAMES AND LEARNING ALLIANCE, GALA 2018,
2019, 11385
:287-296
[7]
Learning analytics for location-based serious games
[J].
PROCEEDINGS OF 2018 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON) - EMERGING TRENDS AND CHALLENGES OF ENGINEERING EDUCATION,
2018,
:1192-1200
[8]
Systematizing game learning analytics for serious games
[J].
PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017),
2017,
:1111-1118
[9]
Impact of Learning Analytics on Product Marketing with Serious Games in Bangladesh
[J].
2017 IEEE REGION 10 HUMANITARIAN TECHNOLOGY CONFERENCE (R10-HTC),
2017,
:576-579
[10]
Realizing a Mobile Multimodal Platform for Serious Games Analytics
[J].
INTERNATIONAL JOURNAL OF SERIOUS GAMES,
2019, 6 (04)
:19-48