A multithreaded scheduler for a high-speed spacecraft simulator

被引:0
|
作者
Saghi, G
Reinholtz, K
Savory, PA
机构
[1] EM US Design Inc, Colorado Springs, CO 80919 USA
[2] CALTECH, Jet Prop Lab, Pasadena, CA 91109 USA
[3] Univ Nebraska, Lincoln, NE 68588 USA
来源
SOFTWARE-PRACTICE & EXPERIENCE | 1998年 / 28卷 / 06期
关键词
deadlock; multiprocessing; multithreaded; object-oriented; scheduling policy; simulation;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The Cassini spacecraft is on its journey to Saturn to perform a close-up study of the Saturnian system; its rings, moons, magneto-sphere, and the planet itself. Sequences of commands will be sent to the spacecraft by ground personnel to control every aspect of the mission. To validate and verify these command sequences, a bit-level, High-Speed Simulator (HSS) has been developed. To maximize performance, the HSS is implemented with multiple threads and runs on a multiprocessor system. A key component of the HSS is the scheduler, which controls the execution of the simulator. The general framework of the scheduler can be adapted to solve a wide variety of scheduling problems. The architecture of the scheduler is presented first, followed by a discussion of issues related to performance and multiple threads. Second, the avoidance of deadlocks and race conditions is discussed, and an informal proof for the absence of both in the scheduler is described. Finally, a study of various scheduling policies is provided. (C) 1998 John Wiley & Sons, Ltd.
引用
收藏
页码:641 / 656
页数:16
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