Seeing Is Believing: The Role of Imagery Fluency in Narrative Persuasion Through a Graphic Novel

被引:7
作者
Cohen, Elizabeth L. [1 ]
Wasserman, Joe A. [1 ]
Schlue, Lea M. [1 ]
Keely, Christina [1 ]
Russell, Angus [1 ]
机构
[1] West Virginia Univ, Dept Commun Studies, 108 Armstrong Hall,POB 6293, Morgantown, WV 26506 USA
关键词
imagery fluency; narrative persuasion; mental illness; graphic novel; entertainment-education; TRANSPORTATION; CONSUMPTION; ELABORATION;
D O I
10.1037/ppm0000218
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Compared with other entertainment-education formats, graphic novels and comics offer a number of practical advantages, but the role of graphics in narrative persuasion processes has received little scholarly attention. To examine the potential of graphic stories to facilitate narrative persuasion by enhancing imagery fluency, 212 Amazon Mechanical Turk participants were randomly assigned to read a story about people with schizophrenia formatted for a graphic novel, either with or without images. The results showed that exposure to illustrations increased imagery fluency, leading to narrative engagement and ultimately less counterarguing against a sympathetic, positive portrayal of schizophrenia. The effect of exposure to the illustration on story-consistent belief through imagery fluency was the most substantial indirect effect in the model. This research suggests that there could be a unique effect of media-provided images on narrative engagement and persuasion generally, and it underscores the usefulness of graphic novels as entertainment-education devices.
引用
收藏
页码:176 / 183
页数:8
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