A Service-oriented Mobile Augmented Reality Architecture for Personalized Museum Environments

被引:0
作者
Rattanarungrot, Sasithorn [1 ]
White, Martin [1 ]
机构
[1] Univ Sussex, Dept Informat, Brighton, E Sussex, England
来源
PROCEEDINGS OF THE 2014 INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA (VSMM) | 2014年
关键词
Digital heritage; service-orientation; web services; augmented reality; mobile applications; personalization;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper presents a mobile augmented reality platform that exploits service-orientation for the visualisation of cultural media objects in personalised interactive museum environments. The service orientated architecture is composed of a mobile client, web service framework and service providers utilized to perform augmented reality tasks as well as support for media contents acquisition and consumption via a mobile or wireless network. The mobile client performs augmented reality tasks including multiple object tracking of physical 3D objects concurrently and then visualizes associated media contents (e.g. 3D models, videos, images, text, social media data, etc.) that are associated with the tracked physical (or reference) objects and then overlaid in the correct perspective in the real scene in a personalised museum visualisation scenario. A unique feature includes media content acquisition from open service providers through a web service framework. Typical services include, a photogrammetry service that allows users to obtain virtual 3D models of preferred cultural objects through image-based reconstruction techniques. These acquired 3D reconstruction contents can then be integrated with existing associated contents in a personalized augmented reality museum environment that can be stored and saved for later viewing, such as in the home after visiting a particular augmented reality based museum interactive. This paper focuses on describing the service orientation architectural components that supports personalized mobile augmented reality museum environments.
引用
收藏
页码:277 / 284
页数:8
相关论文
共 19 条
[1]   The state of the art in mobile graphics research [J].
Capin, Tolga ;
Pulli, Kari ;
Akenine-Moeller, Tomas .
IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2008, 28 (04) :74-84
[2]   Augmented reality technologies, systems and applications [J].
Carmigniani, Julie ;
Furht, Borko ;
Anisetti, Marco ;
Ceravolo, Paolo ;
Damiani, Ernesto ;
Ivkovic, Misa .
MULTIMEDIA TOOLS AND APPLICATIONS, 2011, 51 (01) :341-377
[3]  
Clark A., 2011, SIGGRAPH ASIA 2011 E, P1
[4]   Marker-less tracking for AR: A learning-based approach [J].
Genc, Y ;
Riedel, S ;
Souvannavong, F ;
Akinlar, C ;
Navab, N .
INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, PROCEEDINGS, 2002, :295-304
[5]  
Hirose M., 2010, P 9 ACM SIGGRAPH C V, P11
[6]  
Kolstee Y., 2011, 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH 2011), P49, DOI 10.1109/ISMAR-AMH.2011.6093656
[7]  
Lee R., 2009, P 2 INT WORK LOC WEB, P1
[8]  
Lu YZ, 2007, LECT NOTES COMPUT SC, V4551, P643
[9]   From Augmented Reality to Augmented Computing: a Look at Cloud-Mobile Convergence [J].
Luo, Xun .
2009 INTERNATIONAL SYMPOSIUM ON UBIQUITOUS VIRTUAL REALITY (ISUVR 2009), 2009, :29-32
[10]  
Miyashita T, 2008, INT SYM MIX AUGMENT, P103, DOI 10.1109/ISMAR.2008.4637334