Online Gamers Classification Using K-means

被引:2
作者
Palero, Fernando [1 ]
Ramirez-Atencia, Cristian [1 ]
Camacho, David [1 ]
机构
[1] Univ Autonoma Madrid, Dept Comp Sci, E-28049 Madrid, Spain
来源
INTELLIGENT DISTRIBUTED COMPUTING VIII | 2015年 / 570卷
关键词
Player Strategies; Video Games; Sliding Windows; K-Means; Real Time Strategy Game;
D O I
10.1007/978-3-319-10422-5_22
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In order to achieve flow and increase player retention, it is important that games difficulty matches player skills. Being able to evaluate how people play a game is a crucial component for detecting gamers strategies in video-games. One of the main problems in player strategy detection is whether attributes selected to define strategies correctly detect the actions of the player. In this paper, we will study a Real Time Strategy (RTS) game. In RTS the participants make use of units and structures to secure areas of a map and/or destroy the opponents resources. We will extract real-time information about the players strategies at several gameplays through a Web Platform. After gathering enough information, the model will be evaluated in terms of unsupervised learning (concretely, K-Means). Finally, we will study the similitude between several gameplays where players use different strategies.
引用
收藏
页码:201 / 208
页数:8
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