Real-time rendering of optical effects using spatial convolution

被引:0
作者
Rokita, P [1 ]
机构
[1] Warsaw Univ Technol, Inst Comp Sci, PL-00665 Warsaw, Poland
来源
REAL-TIME IMAGING III | 1998年 / 3303卷
关键词
visual simulators; real-time rendering; image processing; rendering optical phenomena; convolution;
D O I
10.1117/12.302418
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
Simulation of special effects such as: defocus effect, depth-of-field effect, raindrops or water film failing on the windshield. may be very useful in visual simulators and in all computer graphics applications that need realistic images of outdoor scenery. Those effects are especially important in rendering poor visibility conditions in flight and driving simulators, but can also be applied, for example, in compositing computer graphics and video sequences - i.e. in Augmented Reality systems. This paper proposes a new approach to the rendering of those optical effects by iterative adaptive filtering using spatial convolution. The advantage of this solution is that the adaptive convolution can be done in real-time by existing hardware. Optical effects mentioned above can be introduced into the image computed using conventional camera model by applying to the intensity of each pixel the convolution filter having an appropriate point spread function. The algorithms described in this paper can be easily implemented in the visualization pipeline - the final effect may be obtained by iterative filtering using a single hardware convolution filter or with the pipeline composed of identical 3x3 filters placed as the stages of this pipeline. Another advantage of the proposed solution is that the extension based on proposed algorithm can be added to the existing rendering systems as a final stage of the visualization pipeline.
引用
收藏
页码:88 / 96
页数:9
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