Real-Time Rendering of Translucent Objects with Variable Sizes

被引:0
|
作者
Yao, Chunhui [1 ]
Wang, Bin [1 ]
机构
[1] Tsinghua Univ, Sch Software, Beijing 100084, Peoples R China
来源
2009 11TH IEEE INTERNATIONAL CONFERENCE ON COMPUTER-AIDED DESIGN AND COMPUTER GRAPHICS, PROCEEDINGS | 2009年
关键词
D O I
10.1109/CADCG.2009.5246923
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
We present a novel technique for real-timely rendering translucent objects. Our technique is mainly based on translucent shadow maps with a new adaptive sampling strategy. In this sampling strategy, the hierarchy levels and positions for sampling are selected according to the size of target object. By our optimization, less storage in the texture is required than that in previous methods. Compared with previous methods, our technique provide a way to choose the proper sampling pattern and is applicable for a wider range of object sizes. With the implementation on GPU, the presented technique is able to render translucent objects in animated scenes where lights and material parameters vary real-timely without any lengthy preprocessing.
引用
收藏
页码:111 / 116
页数:6
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