Gaze-contingent displays: A review

被引:70
作者
Duchowski, AT [1 ]
Cournia, N [1 ]
Murphy, H [1 ]
机构
[1] Clemson Univ, Dept Comp Sci, Clemson, SC 29634 USA
来源
CYBERPSYCHOLOGY & BEHAVIOR | 2004年 / 7卷 / 06期
关键词
D O I
10.1089/cpb.2004.7.621
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Gaze-contingent displays (GCDs) attempt to balance the amount of information displayed against the visual information processing capacity of the observer through real-time eye movement sensing. Based on the assumed knowledge of the instantaneous location of the observer's focus of attention, GCD content can be "tuned" through several display processing means. Screen-based displays alter pixel level information generally matching the resolvability of the human retina in an effort to maximize bandwidth. Model-based displays alter geometric-level primitives along similar goals. Attentive user interfaces (AUIs) manage object-level entities (e.g., windows, applications) depending on the assumed attentive state of the observer. Such real-time display manipulation is generally achieved through non-contact, unobtrusive tracking of the observer's eye movements. This paper briefly reviews past and present display techniques as well as emerging graphics and eye tracking technology for GCD development.
引用
收藏
页码:621 / 634
页数:14
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