共 50 条
- [32] Collaborative Reflection at Work: Supporting Informal Learning at a Healthcare Workplace PROCEEDINGS OF THE 17TH ACM INTERNATIONAL CONFERENCE ON SUPPORTING GROUP WORK, 2012, : 55 - 64
- [34] DESIGN PATTERNS FOR PROMOTING SELF-REFLECTION IN LEARNING GAMES EDULEARN12: 4TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2012, : 6575 - 6583
- [35] An ontological reflection about digitizing words and symbols in learning processes ADVANCED RESEARCH IN COMPUTERS AND COMMUNICATIONS IN EDUCATION, VOL 1: NEW HUMAN ABILITIES FOR THE NETWORKED SOCIETY, 1999, 55 : 224 - 227
- [36] CONCEPTUAL MAPS AND LEARNING IN THE CYBERSPACE: A REFLECTION ON DIDACTICISM AND MUSICAL SCORES ETD EDUCACAO TEMATICA DIGITAL, 2006, 8 (01): : 72 - 89
- [39] Kimo - A Serious Game for Childhood and Juvenile Cancer Learning 2018 XIII LATIN AMERICAN CONFERENCE ON LEARNING TECHNOLOGIES (LACLO 2018), 2019, : 25 - 28
- [40] Identification of learning needs in Early Childhood Bachelor students REVISTA ELECTRONICA INTERUNIVERSITARIA DE FORMACION DEL PROFESORADO, 2023, 26 (01): : 215 - 228