Doing space in face-to-face interaction and on interactive multimodal platforms

被引:17
|
作者
Jucker, Andreas H. [1 ]
Hausendorf, Heiko [2 ]
Durscheid, Christa [2 ]
Frick, Karina [3 ]
Hottiger, Christoph [4 ]
Kesselheim, Wolfgang [5 ]
Linke, Angelika [2 ]
Meyer, Nathalie [6 ]
Steger, Antonia [6 ]
机构
[1] Univ Zurich, English Linguist, Zurich, Switzerland
[2] Univ Zurich, German Linguist, Zurich, Switzerland
[3] Univ Zurich, Res Prior Program Language & Space, Zurich, Switzerland
[4] Univ Zurich, Univ Res Prior Program Language & Space, German Linguist, Zurich, Switzerland
[5] Univ Zurich, Univ Res Prior Program Language & Space, VideoLab, Zurich, Switzerland
[6] Univ Zurich, Univ Res Prior Program Language & Space, Zurich, Switzerland
关键词
Space; Face-to-face interaction; 3D virtual worlds; Affordances; Interactive multimodal platforms (IMP); Second Life; Twitch; PUBLIC GOOGLE HANGOUTS; GENDER; COMMUNICATION; PARTICIPATION; 2ND-LIFE; ONLINE;
D O I
10.1016/j.pragma.2018.07.001
中图分类号
H0 [语言学];
学科分类号
030303 ; 0501 ; 050102 ;
摘要
In this article, we argue that the spatial environment of everyday interaction has to be understood as a social construct. Co-participants in an interaction make use of the spatial affordances of the interactional architecture around them, and at the same time they interactionally create and maintain spatial configurations. In that sense, they can be argued to be "doing space". Concerning face-to-face interaction, we distinguish between heavily structured material settings that are custom-built for specific types of institutionalized interactions, such as lecture theatres, assembly halls or ticket offices; moderately structured settings, such as restaurants, staff rooms or museums; and weakly structured settings, such as public town squares or other settings which provide only minimal assumptions about the interactions that may take place there and their spatial configurations. We extend this analysis to different forms of interaction on interactive multimodal platforms (IMP), where the complexities increase with the different spatial levels of the physical computer screen, the many different spatial levels depicted there, and the increasing difficulties for the interactants to navigate and negotiate the different levels of doing space. (C) 2018 Elsevier B.V. All rights reserved.
引用
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页码:85 / 101
页数:17
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