Re-engineering the stereoscope for the 21st century

被引:0
作者
Kollin, Joel S. [1 ]
Hollander, Ari J. [2 ]
机构
[1] Univ Washington, DXARTS, Box 352142, Seattle, WA 98195 USA
[2] Imprint Interact Technol, Seattle, WA 98155 USA
来源
STEREOSCOPIC DISPLAYS AND VIRTUAL REALITY SYSTEMS XIV | 2007年 / 6490卷
关键词
3D; wheatstone; stereoscope; FOV; stereoscopic; immersive; immersion; presence;
D O I
10.1117/12.706705
中图分类号
TB8 [摄影技术];
学科分类号
0804 ;
摘要
While discussing the current state of stereo head-mounted and 3D projection displays, the authors came to the realization that flat-panel LCD displays offer higher resolution than projection for stereo display at a low (and continually dropping) cost. More specifically, where head-mounted displays of moderate resolution and field-of-view cost tens of thousands of dollars, we can achieve an angular resolution approaching that of the human eye with a field-of-view (FOV) greater than 90 degrees for less than $1500. For many immersive applications head tracking is unnecessary and sometimes even undesirable, and a low cost/high quality wide FOV display may significantly increase the application space for 3D display. After outlining the problem and potential of this solution we describe the initial construction of a simple Wheatstone stereoscope using 24" LCD displays and then show engineering improvements that increase the FOV and usability of the system. The applicability of a high-immersion, high-resolution display for art, entertainment, and simulation is presented along with a content production system that utilizes the capabilities of the system. We then discuss the potential use of the system for VR pain control therapy, treatment of post-traumatic stress disorders and other serious games applications.
引用
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页数:9
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