Analysing mobile advergaming effectiveness: the role of flow, game repetition and brand familiarity

被引:35
作者
Catalan, Sara [1 ]
Martinez, Eva [1 ]
Wallace, Elaine [2 ]
机构
[1] Univ Zaragoza, Dept Mkt, Zaragoza, Spain
[2] Natl Univ Ireland Galway, Discipline Mkt, Galway, Ireland
关键词
Purchase intention; Flow; Brand attitude; Advergames; PERSUASION KNOWLEDGE; GAMIFICATION; ONLINE; IMPACT; EXPERIENCE; ATTITUDES; INFORMATION; INVOLVEMENT; TELEVISION; RECALL;
D O I
10.1108/JPBM-07-2018-1929
中图分类号
F [经济];
学科分类号
02 ;
摘要
Purpose - This paper aims to explain the effect of flow, game repetition and brand familiarity on players' brand attitude and purchase intention in the context of mobile advergaming. Design/methodology/approach - Data from 227 participants who played a mobile advergame were analysed. Structural equation modelling with partial least squares was used to test the research model. Findings - The results reveal that the independent variables (i.e. game repetition and brand familiarity) significantly influence the dependent variables explored in this study (i.e. brand attitude and purchase intentions of players). Results also show that brand familiarity influences players' flow experience, which in turn significantly affects players' purchase intentions. Research limitations/implications - The findings of this study are important for advertising practitioners and advergames' developers as understanding the determinants of mobile advergaming effectiveness is crucial for designing successful advergames that persuade players the most. Originality/value - This study contributes to the literature in two ways. First, it provides new insights into the effectiveness of mobile advergames, which is an under-researched area. Second, it offers empirical evidence of the effects of game repetition, flow and brand familiarity on mobile advergaming effectiveness.
引用
收藏
页码:502 / 514
页数:13
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