Editorial: themed issue on enhanced educational experience in virtual and augmented reality

被引:21
|
作者
Daniela, Linda [1 ]
Lytras, Miltiadis D. [2 ]
机构
[1] Univ Latvia, Riga, Latvia
[2] Amer Coll Greece, Athens, Greece
关键词
Virtual reality; Augmented reality; Education; Learning process; Knowledge acquisition;
D O I
10.1007/s10055-019-00383-z
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
VR and AR can bring changes not only to the everyday life of society, but also in humans' cognitive capacity to perceive and imagine, giving them the opportunity to experience what is not possible in the real world, and equipping them with the possibility to see objects, places and situations that cannot be seen in reality. Technologies change the field of education, the way people learn and the way they acquire knowledge; consequently, changes need to be made in the way students are taught and in how their knowledge is assessed when using these technologies. In the context of VR/AR educational experiences, significant transformations are needed; in particular, these experiences move away from local teaching to translocal teaching as the virtual world gives students the possibility to disconnect from their physical environment. VR/AR can be combined with haptic solutions and ideas of gamification to support learning and provide diverse experiences. Both the socialisation process and the environment are partly transformed, and virtual communities are created which, in turn, advance new challenges to the teaching and learning process.
引用
收藏
页码:325 / 327
页数:3
相关论文
共 50 条
  • [21] Augmented Reality and Virtual Reality in Education. Myth or Reality?
    Elmqaddem, Noureddine
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2019, 14 (03) : 234 - 242
  • [22] Applying virtual reality and augmented reality to the tourism experience: a comparative literature review
    Bretos, Maria A.
    Ibanez-Sanchez, Sergio
    Orus, Carlos
    SPANISH JOURNAL OF MARKETING-ESIC, 2024, 28 (03) : 287 - 309
  • [23] Tourist eXperience and Use of Virtual Reality, Augmented Reality and Metaverse: A Literature Review
    Morales, Jenny
    Cornide-Reyes, Hector
    Silva-Aravena, Fabian
    Sepulveda, Joseline
    Munoz, Guisselle
    SOCIAL COMPUTING AND SOCIAL MEDIA, PT I, SCSM 2024, 2024, 14703 : 205 - 221
  • [24] History of Virtual Reality and Augmented Reality in Neurosurgical Training
    Paro, Mitch R.
    Hersh, David S.
    Bulsara, Ketan R.
    WORLD NEUROSURGERY, 2022, 167 : 37 - 43
  • [25] Virtual Humans for Temperature Visualization in a Tangible Augmented Reality Educational Game
    Ferrer, Vicente
    Perdomo, Alex
    Ali, Hazem Rashid
    Fies, Carmen
    Quarles, John
    2017 IEEE VIRTUAL REALITY WORKSHOP ON K-12 EMBODIED LEARNING THROUGH VIRTUAL & AUGMENTED REALITY (KELVAR), 2017,
  • [26] Virtual and Augmented Reality
    Interrante, Victoria
    Hollerer, Tobias
    Lecuyer, Anatole
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2018, 38 (02) : 28 - 30
  • [27] Empowering Knowledge With Virtual and Augmented Reality
    Gervasi, Osvaldo
    Perri, Damiano
    Simonetti, Marco
    IEEE ACCESS, 2023, 11 : 144649 - 144662
  • [28] Embedding Augmented and Virtual Reality in Educational Learning Method: Present and Future
    Al-Azawi, Rula
    Shakkah, Moff'D Suliman
    2018 9TH INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION SYSTEMS (ICICS), 2018, : 218 - 222
  • [30] Clash Tanks: An Investigation of Virtual and Augmented Reality Gaming Experience
    Ranade, Shubhankar
    Zhang, Mingshu
    Al-Sada, Mohammed
    Urbani, Jaryd
    Nakajima, Tatsuo
    2017 TENTH INTERNATIONAL CONFERENCE ON MOBILE COMPUTING AND UBIQUITOUS NETWORK (ICMU), 2017, : 184 - 189