The use of virtual reality in craving assessment and cue-exposure therapy in substance use disorders

被引:128
作者
Hone-Blanchet, Antoine [1 ]
Wensing, Tobias [1 ]
Fecteau, Shirley [1 ,2 ]
机构
[1] Univ Laval, Fac Med, Ctr Rech Inst Univ Sante Mentale Quebec,Lab Canad, Ctr Interdisciplinaire Rech Readaptat & Integrat, Quebec City, PQ, Canada
[2] Harvard Univ, Sch Med, Beth Israel Deaconess Med Ctr, Berenson Allen Ctr Noninvas Brain Stimulat, Boston, MA USA
来源
FRONTIERS IN HUMAN NEUROSCIENCE | 2014年 / 8卷
关键词
substance use disorders; craving; virtual reality; avatars; cue exposure; SMOKING CUES; ALCOHOL DEPENDENCE; DRUG-ADDICTION; REACTIVITY; ENVIRONMENTS; SMOKERS; ANXIETY; BRAIN; ABSTINENCE; RELAPSE;
D O I
10.3389/fnhum.2014.00844
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a predictive factor of relapse. Various methods to study craving exist; however, suppressing craving to successfully promote abstinence remains an unmet clinical need in SUDs. One reason is that social and environmental contexts recalling drug and alcohol consumption in the everyday life of patients suffering from SUDs often initiate craving and provoke relapse. Current behavioral therapies for SUDs use the cue-exposure approach to suppress salience of social and environmental contexts that may induce craving. They facilitate learning and cognitive reinforcement of new behavior and entrain craving suppression in the presence of cues related to drug and alcohol consumption. Unfortunately, craving often overweighs behavioral training especially in real social and environmental contexts with peer pressure encouraging the use of substance, such as parties and bars. In this perspective, virtual reality (VR) is gaining interest in the development of cue-reactivity paradigms and practices new skills in treatment. VR enhances ecological validity of traditional craving-induction measurement. In this review, we discuss results from (1) studies using VR and alternative virtual agents in the induction of craving and (2) studies combining cue-exposure therapy with VR in the promotion of abstinence from drugs and alcohol use. They used virtual environments, displaying alcohol and drugs to SUD patients. Moreover, some environments included avatars. Hence, some studies have focused on the social interactions that are associated with drug-seeking behaviors and peer pressure. Findings indicate that VR can successfully increase craving. Studies combining cue exposure therapy with virtual environment, however, reported mitigated success so far.
引用
收藏
页数:15
相关论文
共 50 条
  • [41] The Role of Craving in Substance Use Disorders: Theoretical and Methodological Issues
    Sayette, Michael A.
    ANNUAL REVIEW OF CLINICAL PSYCHOLOGY, VOL 12, 2016, 12 : 407 - 433
  • [42] Identifying Triggers of Alcohol Craving to Develop Effective Virtual Environments for Cue Exposure Therapy
    Ghita, Alexandra
    Teixidor, Lidia
    Monras, Miquel
    Ortega, Lluisa
    Mondon, Silvia
    Gual, Antoni
    Miranda Paredes, Sofia
    Villares Urgell, Laura
    Porras-Garcia, Bruno
    Ferrer-Garcia, Marta
    Gutierrez-Maldonado, Jose
    FRONTIERS IN PSYCHOLOGY, 2019, 10
  • [43] Cue Reactivity and Craving in Behavioral Addictions with a Focus on Internet Use Disorder
    Wegmann, Elisa
    Brand, Matthias
    VERHALTENSTHERAPIE, 2018, 28 (04) : 238 - 246
  • [44] Effects of virtual reality-based cue exposure therapy on craving and physiological responses in alcohol-dependent patients-a randomised controlled trial
    Junjun Zhang
    Ming Chen
    Junli Yan
    Chaojun Wang
    Hongdu Deng
    Jiali Wang
    Jiapeng Gu
    Dan Wang
    Wenhui Li
    Chuansheng Wang
    BMC Psychiatry, 23
  • [45] Smoking-related cue reactivity in a virtual reality setting: association between craving and EEG measures
    Tamburin, Stefano
    Dal Lago, Denise
    Armani, Federica
    Turatti, Marco
    Sacca, Riccardo
    Campagnari, Simone
    Chiamulera, Cristiano
    PSYCHOPHARMACOLOGY, 2021, 238 (05) : 1363 - 1371
  • [46] Impact of a pre-test measurement of alcohol craving in cue-exposure studies: Relationship with social desirability and demand effects
    Heck, Michelle
    Quertemont, Etienne
    Simon, Jessica
    ALCOHOL, 2024, 115 : 41 - 52
  • [47] The use of virtual reality in assessment and treatment of anxiety and related disorders
    Meyerbroker, Katharina
    Morina, Nexhmedin
    CLINICAL PSYCHOLOGY & PSYCHOTHERAPY, 2021, 28 (03) : 466 - 476
  • [48] Investigation of the potential use of Virtual Reality for Agoraphobia exposure therapy
    Barnett, Sinead
    Mills, Ian
    Cleary, Frances
    2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, : 893 - 894
  • [49] Prescription opioid use among university students: Assessment of post-cue exposure craving
    Ashrafioun, Lisham
    Carels, Robert A.
    ADDICTIVE BEHAVIORS, 2014, 39 (03) : 586 - 592
  • [50] Virtual Reality Exposure on Nicotine Craving
    Gamito, Pedro
    Oliveira, Jorge
    Baptista, Andre
    Pereira, Edgar
    Morais, Diogo
    Saraiva, Tomaz
    Santos, Nuno
    Soares, Fbio
    ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2011, 9 : 50 - 53