The use of virtual reality in craving assessment and cue-exposure therapy in substance use disorders

被引:125
|
作者
Hone-Blanchet, Antoine [1 ]
Wensing, Tobias [1 ]
Fecteau, Shirley [1 ,2 ]
机构
[1] Univ Laval, Fac Med, Ctr Rech Inst Univ Sante Mentale Quebec,Lab Canad, Ctr Interdisciplinaire Rech Readaptat & Integrat, Quebec City, PQ, Canada
[2] Harvard Univ, Sch Med, Beth Israel Deaconess Med Ctr, Berenson Allen Ctr Noninvas Brain Stimulat, Boston, MA USA
来源
FRONTIERS IN HUMAN NEUROSCIENCE | 2014年 / 8卷
关键词
substance use disorders; craving; virtual reality; avatars; cue exposure; SMOKING CUES; ALCOHOL DEPENDENCE; DRUG-ADDICTION; REACTIVITY; ENVIRONMENTS; SMOKERS; ANXIETY; BRAIN; ABSTINENCE; RELAPSE;
D O I
10.3389/fnhum.2014.00844
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a predictive factor of relapse. Various methods to study craving exist; however, suppressing craving to successfully promote abstinence remains an unmet clinical need in SUDs. One reason is that social and environmental contexts recalling drug and alcohol consumption in the everyday life of patients suffering from SUDs often initiate craving and provoke relapse. Current behavioral therapies for SUDs use the cue-exposure approach to suppress salience of social and environmental contexts that may induce craving. They facilitate learning and cognitive reinforcement of new behavior and entrain craving suppression in the presence of cues related to drug and alcohol consumption. Unfortunately, craving often overweighs behavioral training especially in real social and environmental contexts with peer pressure encouraging the use of substance, such as parties and bars. In this perspective, virtual reality (VR) is gaining interest in the development of cue-reactivity paradigms and practices new skills in treatment. VR enhances ecological validity of traditional craving-induction measurement. In this review, we discuss results from (1) studies using VR and alternative virtual agents in the induction of craving and (2) studies combining cue-exposure therapy with VR in the promotion of abstinence from drugs and alcohol use. They used virtual environments, displaying alcohol and drugs to SUD patients. Moreover, some environments included avatars. Hence, some studies have focused on the social interactions that are associated with drug-seeking behaviors and peer pressure. Findings indicate that VR can successfully increase craving. Studies combining cue exposure therapy with virtual environment, however, reported mitigated success so far.
引用
收藏
页数:15
相关论文
共 50 条
  • [21] Nicotine craving and cue exposure therapy by using virtual environments
    Lee, J
    Lim, Y
    Graham, SJ
    Kim, G
    Wiederhold, BK
    Wiederhold, MD
    Kim, IY
    Kim, SI
    CYBERPSYCHOLOGY & BEHAVIOR, 2004, 7 (06): : 705 - 713
  • [22] Views of Practitioners and Researchers on the Use of Virtual Reality in Treatments for Substance Use Disorders
    Skeva, Rigina
    Gregg, Lynsey
    Jay, Caroline
    Pettifer, Steve
    FRONTIERS IN PSYCHOLOGY, 2021, 12
  • [23] The use of virtual reality exposure in the treatment of anxiety disorders
    Rothbaum, BO
    Hodges, LF
    BEHAVIOR MODIFICATION, 1999, 23 (04) : 507 - 525
  • [24] A Qualitative Study of Virtual Reality and Mindfulness for Substance Use Disorders
    Holley R.
    Moldow E.
    Chaudhary S.
    Gaumond G.
    Hacker R.L.
    Kahn P.
    Boeldt D.L.
    Hubley S.
    Journal of Technology in Behavioral Science, 2023, 8 (1) : 36 - 46
  • [25] The Use of Virtual Reality in the Production of Cue-Specific Craving for Cigarettes: A Meta-Analysis
    Pericot-Valverde, Irene
    Germeroth, Lisa J.
    Tiffany, Stephen T.
    NICOTINE & TOBACCO RESEARCH, 2016, 18 (05) : 538 - 546
  • [26] Predictors of Changes in Alcohol Craving Levels during a Virtual Reality Cue Exposure Treatment among Patients with Alcohol Use Disorder
    Hernandez-Serrano, Olga
    Ghita, Alexandra
    Figueras-Puigderrajols, Natalia
    Fernandez-Ruiz, Jolanda
    Monras, Miquel
    Ortega, Lluisa
    Mondon, Silvia
    Teixidor, Lidia
    Gual, Antoni
    Ugas-Ballester, Lidia
    Fernandez, Maribel
    Montserrat, Roger
    Porras-Garcia, Bruno
    Ferrer-Garcia, Marta
    Gutierrez-Maldonado, Jose
    JOURNAL OF CLINICAL MEDICINE, 2020, 9 (09) : 1 - 19
  • [27] Focusing on Substance Use Disorders, Opioids, and Craving
    H. Kalin, Ned
    AMERICAN JOURNAL OF PSYCHIATRY, 2023, 180 (06): : 397 - 399
  • [28] Is Virtual Reality Cue Exposure a Promising Adjunctive Treatment for Alcohol Use Disorder?
    Lebiecka, Zofia
    Skoneczny, Tomasz
    Tyburski, Ernest
    Samochowiec, Jerzy
    Kucharska-Mazur, Jolanta
    JOURNAL OF CLINICAL MEDICINE, 2021, 10 (13)
  • [29] Modeling cue-exposure therapy for alcohol use disorder in rhesus monkeys: Effects of putative cognitive enhancers
    Pareek, Tanya
    Overton, John S.
    Nguyen, Luat T.
    Rahman, Md. Toufiqur
    Sharmin, Dishary
    Cook, James M.
    Platt, Donna M.
    DRUG AND ALCOHOL DEPENDENCE, 2023, 243
  • [30] A preliminary report on the use of virtual reality technology to elicit craving and cue reactivity in cocaine dependent individuals
    Saladin, Michael E.
    Brady, Kathleen T.
    Graap, Ken
    Rothbaum, Barbara Olasov
    ADDICTIVE BEHAVIORS, 2006, 31 (10) : 1881 - 1894