The Method for Real-time Cloud Rendering

被引:6
作者
Mukhina, Ksenia [1 ]
Bezgodov, Alexey [1 ]
机构
[1] ITMO Univ, St Petersburg, Russia
来源
4TH INTERNATIONAL YOUNG SCIENTIST CONFERENCE ON COMPUTATIONAL SCIENCE | 2015年 / 66卷
关键词
cloud rendering; light scattering; real-time rendering; cloud animation; cloud modeling;
D O I
10.1016/j.procs.2015.11.079
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Modeling of realistic clouds always was one of the most important problems in creating any virtual scenes outside. It has always been an extremely valuable feature for great variety of applications: from flight simulators or meteorological software to computer games especially with an open world. In this work the algorithm of rendering flat clouds in real-time is presented. The hemispherical grid was designed to fill natural placement of clouds. Tools for high-quality visualization of stratocumulus clouds were created. The model of light scattering through clouds is described. This approach allows rendering realistic clouds evolving through time at high frame rates.
引用
收藏
页码:697 / 704
页数:8
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