Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu

被引:77
作者
Cozar-Gutierrez, Ramon [1 ]
Manuel Saez-Lopez, Jose [2 ]
机构
[1] Univ Castilla La Mancha, Fac Educ Albacete, Albacete 02071, Spain
[2] Univ Nacl Educ Distancia, Fac Educ, Madrid 28040, Spain
关键词
Game-based learning; Interactive learning environment; Pedagogical issues; Primary education; Teaching/learning strategies;
D O I
10.1186/s41239-016-0003-4
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Education and are enrolled in a subject entitled Social Sciences II: History and Teaching at Castilla-La Mancha University. On four scales, we detail descriptive data and statistical inference through a quasi-experimental design using a Wilcoxon test and a sign test. The instruments provide content and construct validation based on data triangulation as a strategy. Despite the fact that participants consider video games as non-essential tools in an educational context, they value the fact that game-based learning through immersive environments allows for learning that involves a higher level of activity and engagement of the students. Interest level, educational innovation and motivation are valued positively and show statistically significant improvements.
引用
收藏
页数:11
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