Geometric convergence of distributed gradient play in games with unconstrained action sets

被引:7
作者
Tatarenko, Tatiana [1 ]
Nedic, Angelia [2 ]
机构
[1] Tech Univ Darmstadt, Control Methods & Robot Lab, Darmstadt, Germany
[2] Arizona State Univ, Sch Elect Comp & Energy Engn, Tempe, AZ USA
关键词
Game theory; networked systems; fast algorithms; CONSENSUS; ALGORITHM;
D O I
10.1016/j.ifacol.2020.12.1501
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
We provide a distributed algorithm to learn a Nash equilibrium in a class of noncooperative games with strongly monotone mappings and unconstrained action sets. Each player has access to her own smooth local cost function and can communicate to her neighbors in some undirected graph. We consider a distributed communication-based gradient algorithm. For this procedure, we prove geometric convergence to a Nash equilibrium. In contrast to our previous works Tatarenko et al. (2018); Tatarenko et al. (2019), where the proposed algorithms required two parameters to be set up and the analysis was based on a so called augmented game mapping, the procedure in this work corresponds to a standard distributed gradient play and, thus, only one constant step size parameter needs to be chosen appropriately to guarantee fast convergence to a game solution. Moreover, we provide a rigorous comparison between the convergence rate of the proposed distributed gradient play and the rate of the GRANE algorithm presented in Tatarenko et al. (2019). It allows us to demonstrate that the distributed gradient play outperforms the GRANE in terms of convergence speed. Copyright (C) 2020 The Authors.
引用
收藏
页码:3367 / 3372
页数:6
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