Effects of virtual presence and learning outcome using low-end virtual reality systems

被引:62
作者
Selzer, Matias N. [1 ,2 ,3 ]
Gazcon, Nicolas F. [1 ,2 ,3 ]
Larrea, Martin L. [1 ,2 ,3 ]
机构
[1] UNS CIC Prov Buenos Aires, Lab I D Visualizac & Comp Graf, Bahia Blanca, Buenos Aires, Argentina
[2] Univ Nacl Sur, Dept Ciencias & Ingn Comp, San Andres 800,Campus Palihue, RA-8000 Bahia Blanca, Buenos Aires, Argentina
[3] Inst Ciencias & Ingn Comp CONICET UNS, Bahia Blanca, Buenos Aires, Argentina
关键词
Virtual reality; Learning; Low-end; Presence; Simulator sickness; AUGMENTED REALITY; SPATIAL ABILITY; ENVIRONMENTS; EDUCATION;
D O I
10.1016/j.displa.2019.04.002
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Low-cost technology is essential to integrate Virtual Reality (VR) into educative institutions around the world. However, low-cost technology usually refers to low-end technology, which may compromise the level of immersion of the VR system. This study evaluates whether low-end and high-end VR systems achieve a comparable learning outcome regardless their immersion level. We also analyze the relationship between virtual presence and the learning outcome arising from a VR educational experience. An evaluation with 42 participants was conducted. We measured learning outcome and virtual presence under three different configurations, namely: a desktop computer, a low-end VR system, and a high-end VR system. The impact of simulator sickness was also analyzed. Results revealed a lower learning outcome in the less immersive configuration (i.e. desktop) and a similar learning outcome in both low-end and high-end VR systems. Even though low-end VR systems are less immersive and produce a lower level of virtual presence than high-end VR systems, the results support the use of low-end VR systems for educative applications.
引用
收藏
页码:9 / 15
页数:7
相关论文
共 32 条
[1]  
Amin Ashfaq, 2016, Virtual, Augmented and Mixed Reality. 8th International Conference, VAMR 2016, held as part of HCI International 2016. Proceedings: LNCS 9740, P269, DOI 10.1007/978-3-319-39907-2_25
[2]  
Bacca J, 2014, EDUC TECHNOL SOC, V17, P133
[3]   Immersion and emotion:: Their impact on the sense of presence [J].
Baños, RM ;
Botella, C ;
Alcañiz, M ;
Liaño, V ;
Guerrero, B ;
Rey, B .
CYBERPSYCHOLOGY & BEHAVIOR, 2004, 7 (06) :734-741
[4]   Reliability and validity of a single-item measure of presence in VR [J].
Bouchard, S ;
Robillard, G ;
St-Jacques, J ;
Dumoulin, S ;
Patry, MJ ;
Renaud, P .
3RD IEEE INTERNATIONAL WORKSHOP ON HAPTIC, AUDIO AND VISUAL ENVIRONMENTS AND THEIR APPLICATIONS - HAVE 2004, 2004, :59-61
[5]   Interactive augmented reality system for enhancing library instruction in elementary schools [J].
Chen, Chih-Ming ;
Tsai, Yen-Nung .
COMPUTERS & EDUCATION, 2012, 59 (02) :638-652
[6]  
Dede C., 2005, American Educational Research Association Conference, Montreal, Canada, P1
[7]   Impact of an augmented reality system on students' motivation for a visual art course [J].
Di Serio, Angela ;
Blanca Ibanez, Maria ;
Delgado Kloos, Carlos .
COMPUTERS & EDUCATION, 2013, 68 :586-596
[8]  
Harris Kristen, 2005, Can J Occup Ther, V72, P21
[9]  
Holley D., 2016, Networks, V19, P77
[10]   Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment [J].
Jang, Susan ;
Vitale, Jonathan M. ;
Jyung, Robert W. ;
Black, John B. .
COMPUTERS & EDUCATION, 2017, 106 :150-165