Proactive and reactive inhibitory control are differently affected by video game addiction: An event-related potential study

被引:11
作者
Fathi, Mazyar [1 ]
Mazhari, Shahrzad [1 ,3 ]
Pourrahimi, Ali Mohammad [1 ]
Poormohammad, Ahmad [1 ]
Sardari, Sara [2 ]
机构
[1] Kerman Univ Med Sci, Neurosci Res Ctr, Inst Neuropharmacol, Kerman, Iran
[2] Parsian Hearing & Balance Ctr, Esfahan, Iran
[3] Kerman Univ Med Sci, Med Sch, Dept Psychiat, Kerman, Iran
关键词
ERP; proactive inhibition; reactive inhibition; stop signal task; video game addiction; RESPONSE-INHIBITION; PREFRONTAL CORTEX; COGNITIVE CONTROL; PERFORMANCE; EXPERIENCE; ATTENTION; INTERNET; TASK; MODULATION; MECHANISMS;
D O I
10.1002/brb3.2584
中图分类号
B84 [心理学]; C [社会科学总论]; Q98 [人类学];
学科分类号
03 ; 0303 ; 030303 ; 04 ; 0402 ;
摘要
Introduction: Video game addiction (VGA) is associated with physical and mental disorders, one of which is problem in executive function, particularly inhibitory control. The present study aimed to investigate reactive and proactive inhibitory controls by event-related potential (ERP). Methods: Thirty video game (action video games)-addicted subjects and 30 matched healthy controls participated in the study, who were tested by the selective stop-signal task. Results: The main results revealed that the VGA group had significantly more problems in preparatory processes and proactive stop trials, showing that VGA has a negative effect on proactive inhibition. Conclusion: Finding the problem in proactive inhibitory control might be helpful in developing new treatments and rehabilitation methods in these fields.
引用
收藏
页数:10
相关论文
共 54 条
[1]   Modulation of ERP components by task instructions in a cued go/no-go task [J].
Aasen, Ida Emilia ;
Brunner, Jan Ferenc .
PSYCHOPHYSIOLOGY, 2016, 53 (02) :171-185
[2]   The neural basis of inhibition in cognitive control [J].
Aron, Adam R. .
NEUROSCIENTIST, 2007, 13 (03) :214-228
[3]   From Reactive to Proactive and Selective Control: Developing a Richer Model for Stopping Inappropriate Responses [J].
Aron, Adam R. .
BIOLOGICAL PSYCHIATRY, 2011, 69 (12) :E55-E68
[4]   A negative association between video game experience and proactive cognitive control [J].
Bailey, Kira ;
West, Robert ;
Anderson, Craig A. .
PSYCHOPHYSIOLOGY, 2010, 47 (01) :34-42
[5]   A systematic review of the relationship between eating, weight and inhibitory control using the stop signal task [J].
Bartholdy, Savani ;
Dalton, Bethan ;
O'Daly, Owen G. ;
Campbell, Iain C. ;
Schmidt, Ulrike .
NEUROSCIENCE AND BIOBEHAVIORAL REVIEWS, 2016, 64 :35-62
[6]  
Beck A. T., 1996, MANUAL BECK DEPRESSI
[7]   AN INVENTORY FOR MEASURING CLINICAL ANXIETY - PSYCHOMETRIC PROPERTIES [J].
BECK, AT ;
BROWN, G ;
EPSTEIN, N ;
STEER, RA .
JOURNAL OF CONSULTING AND CLINICAL PSYCHOLOGY, 1988, 56 (06) :893-897
[8]   Effect of bilingualism and computer video game experience on the Simon task [J].
Bialystok, E .
CANADIAN JOURNAL OF EXPERIMENTAL PSYCHOLOGY-REVUE CANADIENNE DE PSYCHOLOGIE EXPERIMENTALE, 2006, 60 (01) :68-79
[9]   Electrophysiological correlates for response inhibition in a Go/NoGo task [J].
Bokura, H ;
Yamaguchi, S ;
Kobayashi, S .
CLINICAL NEUROPHYSIOLOGY, 2001, 112 (12) :2224-2232
[10]   Do action video games improve perception and cognition? [J].
Boot, Walter R. ;
Blakely, Daniel P. ;
Simons, Daniel J. .
FRONTIERS IN PSYCHOLOGY, 2011, 2