Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality

被引:9
|
作者
Geronazzo, Michele [1 ]
Rosenkvist, Amalie [1 ]
Eriksen, David Sebastian [1 ]
Markmann-Hansen, Camilla Kirstine [1 ]
Kohlert, Jeppe [1 ]
Valimaa, Miicha [1 ]
Vittrup, Mikkel Brogaard [1 ]
Serafin, Stefania [1 ]
机构
[1] Aalborg Univ, Dept Architecture Design & Media Technol, DK-2450 Copenhagen, Denmark
关键词
REVERBERATION; SOUND;
D O I
10.1155/2019/1463204
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The process of listening to an audiobook is usually a rather passive act that does not require an active interaction. If spatial interaction is incorporated into a storytelling scenario, can open. Possibilities of a novel experience which allows an active participation might affect the user-experience. The aim of this paper is to create a portable prototype system based on an embedded hardware platform, allowing listeners to get immersed in an interactive audio storytelling experience enhanced by dynamic binaural audio rendering. For the evaluation of the experience, a short story based on the horror narrative of Stephen King's Strawberry Springs is adapted and designed in virtual environments. A comparison among three different listening experiences, namely, (i) monophonic (traditional audio story), (ii) static binaural rendering (state-of-the-art audio story), and (iii) our prototype, is conducted. We discuss the quality of the experience based on usability testing, physiological data, emotional assessments, and questionnaires for immersion and spatial presence. Results identify a clear trend for an increase in immersion with our prototype compared to traditional audiobooks, showing also an emphasis on story-specific emotions, i.e., terror and fear.
引用
收藏
页数:14
相关论文
共 50 条
  • [31] An end-to-end approach for blindly rendering a virtual sound source in an audio augmented reality environment
    Shivam Saini
    Isaac Engel
    Jürgen Peissig
    EURASIP Journal on Audio, Speech, and Music Processing, 2024
  • [32] Virtual reality in the EAP classroom: Creating immersive, interactive, and accessible experiences for international students
    Coleman, Katie
    Derry, Brian
    LANGUAGE TEACHING, 2023, 56 (01) : 157 - 160
  • [33] Embodying the Homunculus in Virtual Reality Creating an Interactive Laboratory Procedure for Brain Mapping and Visualization
    Munoz, John E.
    Montoya, Maria F.
    Lopez, David S.
    Henao, Oscar A.
    PROCEEDINGS OF THE 5TH WORKSHOP ON ICTS FOR IMPROVING PATIENTS REHABILITATION RESEARCH TECHNIQUES, REHAB'19, 2019, : 144 - 147
  • [34] Development and analysis of decorrelation filters for binaural rendering of Audio Definition Model content
    Reich, Galen
    Pike, Chris
    Nixon, Thomas
    2021 IMMERSIVE AND 3D AUDIO: FROM ARCHITECTURE TO AUTOMOTIVE (I3DA), 2021,
  • [35] Creating Audio Object-Focused Acoustic Environments for Room-Scale Virtual Reality
    Popp, Constantin
    Murphy, Damian T.
    APPLIED SCIENCES-BASEL, 2022, 12 (14):
  • [36] Story telling in virtual reality
    Bizri, H
    LEONARDO, 2000, 33 (01) : 17 - 19
  • [37] Interactive virtual reality on the grid
    Kranzlmüller, D
    Rosmanith, H
    Heinzlreiter, P
    Polak, M
    EIGHTH IEEE INTERNATIONAL SYMPOSIUM ON DISTRIBUTED SIMULATION AND REAL-TIME APPLICATIONS, PROCEEDINGS, 2004, : 152 - 158
  • [38] Interactive Narrative in Virtual Reality
    Ostrin, Gilad
    Frey, Jeremy
    Cauchard, Jessica R.
    17TH INTERNATIONAL CONFERENCE ON MOBILE AND UBIQUITOUS MULTIMEDIA (MUM 2018), 2018, : 463 - 467
  • [39] Interactive Volume Rendering for Immersive Virtual Environments
    Hanel, Claudia
    Weyers, Benjamin
    Hentschel, Bernd
    Kuhlen, Torsten W.
    2014 IEEE VIS INTERNATIONAL WORKSHOP ON 3DVIS (3DVIS), 2014, : 73 - 74
  • [40] A hybrid scheme for interactive rendering a virtual environment
    Lee, TY
    Lin, PH
    Yang, TH
    COMPUTATIONAL SCIENCE AND ITS APPLICATIONS - ICCA 2003, PT 3, PROCEEDINGS, 2003, 2669 : 285 - 294