To gesture or not to gesture: What is the question?

被引:9
作者
Badler, N [1 ]
Costa, M [1 ]
Zhao, LW [1 ]
Chi, D [1 ]
机构
[1] Univ Penn, Ctr Human Modeling & Simulat, Philadelphia, PA 19104 USA
来源
COMPUTER GRAPHICS INTERNATIONAL 2000, PROCEEDINGS | 2000年
关键词
D O I
10.1109/CGI.2000.852314
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate what is intended with the notions of "gesture" and 'inaturalness", We argue that looking only at the psychological notion of gesture and gesture type is insufficient to capture movement qualities needed by an animated character, Movement observation science! specifically Laban Movement Analysis and its Effort and Shape components with motion phrasing provide essential gesture components. We assert that the expression of movement qualities from the Effort dimensions are needed to make a gesture naturally crystallize out of abstract movements. Finally, we point out that non-facial gestures must involve the rest of the body to appear natural and convincing. A system called EMOTE has been implemented which applies parameterized Effort and Shape qualities to movements and thereby forms improved synthetic gestures.
引用
收藏
页码:3 / 9
页数:7
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