User friendly virtual reality software development and testing

被引:0
作者
Biricz, Bence [1 ]
Jonas, Viktor [2 ]
Vincze, Miklos [1 ,2 ]
Paulik, Robert
Benhamida, Abdallah [1 ]
Kozlovszky, Miklos [3 ]
机构
[1] Obuda Univ, BioTech Res Ctr, EKIK, Budapest, Hungary
[2] 3DHistech Ltd, Budapest, Hungary
[3] MTA SZTAKI Comp & Automat Res Inst, POB 63, H-1518 Budapest, Hungary
来源
2022 13TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS, COGINFOCOM | 2022年
关键词
Virtual Reality; Usability; Godot; HTC Vive; VR testing;
D O I
10.1109/COGINFOCOM55841.2022.10081846
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual reality (VR) has grown in popularity in industry and science. While the development of virtual reality applications is progressing at a fast pace, even today it is a challenge to precisely define the aspects that make virtual reality software of high quality, user-friendly and usable. The biggest issue is that traditional software testing standards can only be partly followed. Using virtual reality for scientific purposes can provide researchers with new possibilities and change human-computer interaction. In this paper, we conducted a user study and identified a number of aspects that are the basic factors in determining the usability of virtual reality software. The results indicate that excessive head and arm movements have an impact on the VR experience.
引用
收藏
页码:87 / 91
页数:5
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