Gesture-controlled interactive three dimensional anatomy: a novel teaching tool in head and neck surgery

被引:3
作者
Hochman, Jordan B. [1 ]
Unger, Bertram [2 ]
Kraut, Jay [3 ]
Pisa, Justyn [4 ]
Hombach-Klonisch, Sabine [5 ]
机构
[1] Univ Manitoba, Fac Med, Dept Otolaryngol Head & Neck Surg, Winnipeg, MB, Canada
[2] Univ Manitoba, Fac Med, Dept Med Educ, Clin Learning & Simulat Facil, Winnipeg, MB, Canada
[3] Univ Manitoba, Fac Med, Dept Med Educ, Winnipeg, MB, Canada
[4] Univ Manitoba, Fac Med, Hlth Sci Ctr, Dept Otolaryngol Head & Neck Surg,Surg Hearing Im, Winnipeg, MB, Canada
[5] Univ Manitoba, Fac Med, Dept Human Anat & Cell Sci, Winnipeg, MB, Canada
来源
JOURNAL OF OTOLARYNGOLOGY-HEAD & NECK SURGERY | 2014年 / 43卷
关键词
Interactive; 3D model; Gesture controlled; Virtual reality; Haptic; Temporal bone; 3D VISUALIZATION; MEDICAL-STUDENTS; MIDDLE-EAR; CT SCANS; IMAGES; MODEL; PERCEPTIONS; PERFORMANCE; MULTIMEDIA; EDUCATION;
D O I
10.1186/s40463-014-0038-2
中图分类号
R76 [耳鼻咽喉科学];
学科分类号
100213 ;
摘要
Background: There is a need for innovative anatomic teaching tools. This paper describes a three dimensional (3D) tool employing the Microsoft Kinect T. Using this instrument, 3D temporal bone anatomy can be manipulated with the use of hand gestures, in the absence of mouse or keyboard. Methods: CT Temporal bone data is imported into an image processing program and segmented. This information is then exported in polygonal mesh format to an in-house designed 3D graphics engine with an integrated Microsoft Kinect T. Motion in the virtual environment is controlled by tracking hand position relative to the user's left shoulder. Results: The tool successfully tracked scene depth and user joint locations. This permitted gesture-based control over the entire 3D environment. Stereoscopy was deemed appropriate with significant object projection, while still maintaining the operator's ability to resolve image details. Specific anatomical structures can be selected from within the larger virtual environment. These structures can be extracted and rotated at the discretion of the user. Voice command employing the Kinect's T intrinsic speech library was also implemented, but is easily confounded by environmental noise. Conclusion: There is a need for the development of virtual anatomy models to complement traditional education. Initial development is time intensive. Nonetheless, our novel gesture-controlled interactive 3D model of the temporal bone represents a promising interactive teaching tool utilizing a novel interface.
引用
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页数:6
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