Ringing: Frugal Subdivision of Curves and Surfaces

被引:1
作者
Rossignac, Jarek [1 ]
Venkatesh, Abhishek [2 ]
机构
[1] Georgia Inst Technol, Aquat Prop Lab, Atlanta, GA 30332 USA
[2] Georgia Inst Technol, Coll Comp, Atlanta, GA 30332 USA
关键词
Rendering (computer graphics); Arrays; Animation; Surface treatment; Data mining; Spline; Indexes; streaming; subdivision; curves; surfaces; B-splines; animation; GPU; geometry shader; computer graphics; graphics and animation;
D O I
10.1109/MCG.2009.108
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Ringing reduces the working memory needed during the rendering of subdivision curves, surfaces, and animations. For example, it only stores 4d vertices when rendering the dth level of subdivision of a polygon using four-point, cubic, or quintic B-spline subdivision masks. Ringing can be used on CPUs and GPUs.
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页码:22 / 33
页数:12
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