Methods for solving matrix games with cross-evaluated payoffs

被引:7
|
作者
Xia, Meimei [1 ]
机构
[1] Beijing Jiaotong Univ, Beijing, Peoples R China
基金
中国国家自然科学基金;
关键词
Matrix games; Cross-evaluated payoffs; Regret theory; Interval-valued intuitionistic multiplicative set; Linear-programming model; PROGRAMMING APPROACH; FUZZY; DUALITY;
D O I
10.1007/s00500-018-3664-1
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In the traditional fuzzy matrix game, given a pair of strategies, the payoffs of one player are usually associated with themselves, but not linked to the payoffs of the other player. Such payoffs can be called self-evaluated payoffs. However, according to the regret theory, the decision makers may care more about what they might get than what they get. Therefore, one player in a matrix game may pay more attention to the payoffs of the other player than his/her payoffs. In this paper, motivated by the pairwise comparison matrix, we allow the players to compare their payoffs and the other ones to provide their relative payoffs, which can be called the cross-evaluated payoffs. Moreover, the players' preference about the cross-evaluated payoffs is usually distributed asymmetrically according to the law of diminishing utility. Then, the cross-evaluated payoffs of players can be expressed by using the asymmetrically distributed information, i.e., the interval-valued intuitionistic multiplicative number. Comparison laws are developed to compare the cross-evaluated payoffs of different players, and aggregation operators are introduced to obtain the expected cross-evaluated payoffs of players. Based on minimax and maximin principles, several mathematical programming models are established to obtain the solution of a matrix game with cross-evaluated payoffs. It is proved that the solution of a matrix game with cross-evaluated payoffs can be obtained by solving a pair of primal-dual linear-programming models and can avoid some unreasonable results. Two examples are finally given to illustrate that the proposed method is based on the cross-evaluated payoffs of players, and can directly provide the priority degree that one player is preferred to the other player in winning the game.
引用
收藏
页码:11123 / 11140
页数:18
相关论文
共 30 条
  • [21] A Note on "Solution of matrix games with payoffs of single-valued trapezoidal neutrosophic numbers"
    Brikaa, M. G.
    SOFT COMPUTING, 2022, 26 (18) : 9137 - 9139
  • [22] Modified approaches to solve matrix games with payoffs of single-valued trapezoidal neutrosophic numbers
    Tina Kirti
    Amit Verma
    Soft Computing, 2024, 28 : 1 - 50
  • [23] Solving matrix games with hesitant fuzzy pay-offs
    Seikh, M. R.
    Karmakar, S.
    Xia, M.
    IRANIAN JOURNAL OF FUZZY SYSTEMS, 2020, 17 (04): : 25 - 40
  • [24] Solving two-player zero sum games with fuzzy payoffs when players have different risk attitudes
    Koca, Yesim
    Testik, Ozlem Muge
    QUALITY AND RELIABILITY ENGINEERING INTERNATIONAL, 2018, 34 (07) : 1461 - 1474
  • [25] Matrix norm based hybrid Shapley and iterative methods for the solution of stochastic matrix games
    Izgi, Burhaneddin
    Ozkaya, Murat
    Ure, Nazim Kemal
    Perc, Matjaz
    APPLIED MATHEMATICS AND COMPUTATION, 2024, 473
  • [26] (α, β, γ)-cut set based ranking approach to solving bi-matrix games in neutrosophic environment
    Bhaumik, Ankan
    Roy, Sankar Kumar
    Li, Deng-Feng
    SOFT COMPUTING, 2021, 25 (04) : 2729 - 2739
  • [27] Solving I-fuzzy two person zero-sum matrix games: Tanaka and Asai approach
    Naqvi, Deeba
    Aggarwal, Abha
    Sachdev, Geeta
    Khan, Imran
    GRANULAR COMPUTING, 2021, 6 (02) : 399 - 409
  • [28] Solving multi-objective bi-matrix games with intuitionistic fuzzy goals through an aspiration level approach
    Zheng, Zhoushun
    Brikaa, M. G.
    INTERNATIONAL JOURNAL OF COMPUTING SCIENCE AND MATHEMATICS, 2022, 16 (04) : 307 - 326
  • [29] Solving matrix games based on Ambika method with hesitant fuzzy information and its application in the counter-terrorism issue
    Xue, Wenting
    Xu, Zeshui
    Zeng, Xiao-Jun
    APPLIED INTELLIGENCE, 2021, 51 (03) : 1227 - 1243
  • [30] A note on "A novel defuzzification approach of type-2 fuzzy variable to solving matrix games: An application to plastic ban problem"
    Kirti, K.
    Verma, T.
    Kumar, A.
    IRANIAN JOURNAL OF FUZZY SYSTEMS, 2024, 21 (04): : 35 - 47