The games computers (and people) play

被引:0
作者
Schaeffer, J [1 ]
机构
[1] Univ Alberta, Dept Comp Sci, Edmonton, AB T6G 2H1, Canada
来源
ADVANCES IN COMPUTERS, VOL 52: FORTIETH ANNIVERSARY VOLUME: ADVANCING INTO THE 21ST CENTURY | 2000年 / 52卷
关键词
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
引用
收藏
页码:189 / 266
页数:78
相关论文
共 107 条
[1]  
AKL SG, 1977, ACM ANN C, P466
[2]  
ALLIS V, 1995, THESIS U LIMBURG NET
[3]  
Allis V.L., 1988, J INT COMPUTER GAMES
[4]   SINGULAR EXTENSIONS - ADDING SELECTIVITY TO BRUTE-FORCE SEARCHING [J].
ANANTHARAMAN, T ;
CAMPBELL, MS ;
HSU, FH .
ARTIFICIAL INTELLIGENCE, 1990, 43 (01) :99-109
[5]  
ANANTHARAMAN T, 1991, THESIS CARNEGIE MELL
[6]  
[Anonymous], 1953, Faster Than Thought
[7]  
[Anonymous], 1990, Computers, chess and cognition
[8]   THE WORLDS FASTEST SCRABBLE PROGRAM [J].
APPEL, AW ;
JACOBSON, GJ .
COMMUNICATIONS OF THE ACM, 1988, 31 (05) :572-&
[9]   A Bayesian approach to relevance in game playing [J].
Baum, EB ;
Smith, WD .
ARTIFICIAL INTELLIGENCE, 1997, 97 (1-2) :195-242
[10]   Experiments in parameter learning using temporal differences [J].
Baxter, J ;
Tridgell, A ;
Weaver, L .
ICCA JOURNAL, 1998, 21 (02) :84-99