Gotta Catch 'Em All: Impact of Pokemon Go on Physical Activity, Sitting Time, and Perceptions of Physical Activity and Health at Baseline and Three-Month Follow-Up

被引:19
作者
Broom, David R. [1 ]
Flint, Stuart W. [2 ]
机构
[1] Sheffield Hallam Univ, Acad Sport & Phys Act, Sheffield S10 2BP, S Yorkshire, England
[2] Leeds Beckett Univ, Sch Sport, Leeds, W Yorkshire, England
关键词
Pokemon Go; Physical activity; Sitting time; Gamification; Mobile health;
D O I
10.1089/g4h.2018.0002
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Objective: The objective was to examine differences in physical activity, sitting time and perceptions of physical activity and health between Pokemon Go users and nonusers at baseline (launch of the application in the United Kingdom) and 3-month follow-up. Materials and Methods: The self-administered, short version of the 7-day recall, International Physical Activity Questionnaire, was adapted to develop the "Physical Activity and Pokemon Go questionnaire," which was distributed using social media. Four weeks after the launch of the application, 461 participants (n = 193 male, n = 265 female, n = 3 transgender) had completed the questionnaire. At 3-month follow-up, 127 participants repeated the questionnaire. Results: At baseline, mixed models analysis of variance (ANOVA) revealed main effects for Pokemon Go users versus nonusers in the amount of days of vigorous physical activity, moderate physical activity, and walking (All P<0.01). Users reported that they undertook less days of vigorous physical activity than nonusers, but more days of moderate physical activity and walking. There were no differences in body mass index, minutes of vigorous or moderate physical activity, and walking, or sitting on weekdays (All P>0.05). Repeated measures ANOVA identified increased sitting on weekdays (P<0.05), but maintained vigorous, moderate and walking physical activity behaviors in users who remained users. Conclusion: Pokemon Go use can increase the frequency of days of physical activity benefitting health. Users at both time points maintained their physical activity behaviour, but increased sitting time on weekdays, highlighting that another intervention to prevent sitting is needed.
引用
收藏
页码:401 / 408
页数:8
相关论文
共 12 条
[1]   Influence of Pokemon Go on Physical Activity: Study and Implications [J].
Althoff, Tim ;
White, Ryen W. ;
Horvitz, Eric .
JOURNAL OF MEDICAL INTERNET RESEARCH, 2016, 18 (12)
[2]  
[Anonymous], 2016, INT J BEHAV NUTR PHY
[3]   Measuring and Influencing Physical Activity with Smartphone Technology: A Systematic Review [J].
Bort-Roig, Judit ;
Gilson, Nicholas D. ;
Puig-Ribera, Anna ;
Contreras, Ruth S. ;
Trost, Stewart G. .
SPORTS MEDICINE, 2014, 44 (05) :671-686
[4]   International physical activity questionnaire:: 12-country reliability and validity [J].
Craig, CL ;
Marshall, AL ;
Sjöström, M ;
Bauman, AE ;
Booth, ML ;
Ainsworth, BE ;
Pratt, M ;
Ekelund, U ;
Yngve, A ;
Sallis, JF ;
Oja, P .
MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2003, 35 (08) :1381-1395
[5]   Gotta catch'em all! Pokemon GO and physical activity among young adults: difference in differences study [J].
Howe, Katherine B. ;
Suharlim, Christian ;
Ueda, Peter ;
Howe, Daniel ;
Kawachi, Ichiro ;
Rimm, Eric B. .
BMJ-BRITISH MEDICAL JOURNAL, 2016, 355
[6]  
Hswen Yulin, 2013, J Mob Technol Med, V2, P8
[7]  
Ofcom, 2017, FAST FACTS, DOI 10.1108/09593840110695767
[8]   Too much sitting: a novel and important predictor of chronic disease risk? [J].
Owen, N. ;
Bauman, A. ;
Brown, W. .
BRITISH JOURNAL OF SPORTS MEDICINE, 2009, 43 (02) :81-83
[9]   Behavioral Functionality of Mobile Apps in Health Interventions: A Systematic Review of the Literature [J].
Payne, Hannah E. ;
Lister, Cameron ;
West, Joshua H. ;
Bernhardt, Jay M. .
JMIR MHEALTH AND UHEALTH, 2015, 3 (01)
[10]  
Pokemon Go Physical Activity Questionnaire, 2017, PHYS ACT POK GO