Gamification Framework for E-Learning Systems in Higher Education

被引:7
作者
Bernik, Andrija [1 ]
机构
[1] Univ North, 104 Brigade 1, Varazhdin 42000, Croatia
来源
TEHNICKI GLASNIK-TECHNICAL JOURNAL | 2021年 / 15卷 / 02期
关键词
e-course; eRIOOS; gamification; model; Moodle; University;
D O I
10.31803/tg-20201008090615
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
This paper explains the concept of gamification, lists the current models according to which educational e-courses can be designed, and proposes a conceptual eRIOOS model aimed at higher education. The aim of the research as well as the purpose of creating a conceptual model of gamification is to standardize the elements of computer games that can be used in educational e-courses at higher education institutions. In the preparation of this research, the emphasis was placed on the invention and analysis of professional and scientific literature for creating a conceptual model. The model contains a logical representation of two levels of complexity. Three separate e-courses have been created in different courses within the two University institutions, which serve as a tool to check the correctness of the conceptual eRIOOS model. The result of the research is a confirmed conceptual model that is suitable for creating Moodle e-courses of IT teaching orientation in higher education institutions.
引用
收藏
页码:184 / 190
页数:7
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