Design Elements During Development of Videogame Programs for Children with Autism Spectrum Disorder: Stakeholders' Viewpoints

被引:5
作者
Ghanouni, Parisa [1 ]
Jarus, Tal [2 ]
Zwicker, Jill G. [2 ,3 ,4 ,5 ,6 ]
Lucyshyn, Joseph [7 ]
Fenn, Brooke [2 ]
Stokley, Elyse [2 ]
机构
[1] Dalhousie Univ, Dept Occupat Therapy, POB 15000, Halifax, NS B3H 4R2, Canada
[2] Univ British Columbia, Dept Occupat Sci & Occupat Therapy, Vancouver, BC, Canada
[3] Univ British Columbia, Dept Pediat, Div Dev Pediat, Vancouver, BC, Canada
[4] Child & Family Res Inst, Vancouver, BC, Canada
[5] Sunny Hill Hlth Ctr Children, Vancouver, BC, Canada
[6] CanChild Ctr Childhood Disabil Res, Hamilton, ON, Canada
[7] Univ British Columbia, Fac Educ, Dept Educ & Counseling Psychol & Special Educ, Vancouver, BC, Canada
关键词
Autism spectrum disorder; Videogame; Design elements; Co-development; Qualitative study; VIRTUAL-REALITY; INNOVATIVE TECHNOLOGIES; YOUNG-CHILDREN; INTERVENTIONS; SKILLS; INDIVIDUALS; ADOLESCENTS; EDUCATION;
D O I
10.1089/g4h.2019.0070
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Introduction: Research has demonstrated that videogame programs can be an effective intervention targeting social challenges among children with autism spectrum disorder (ASD). Despite the rapid growth in developing videogame programs, incorporation of stakeholders' views has been limited. Objective: This project aimed to identify the design elements that should be considered during development of videogame programs for children with ASD, from the perspectives of stakeholders. Materials and Methods: We involved 26 stakeholders, including parents of children with ASD, youth with ASD, and clinicians working with individuals with ASD in focus groups and interviews. Results: Thematic analysis yielded three themes: (1) addressing heterogeneity and diverse needs; (2) mirroring real world; and (3) teaching strategies. Conclusion: Incorporating these elements during development of videogame programs can help enhance the outcomes for children with ASD. By including stakeholders' voices, it is assumed that the developed videogame programs may serve as user-friendly and engaging tools to potentially complement traditional interventions when overcoming social difficulties in individuals with ASD.
引用
收藏
页码:137 / 145
页数:9
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